My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Cannon Cart Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Cannon Cart
Giant Snowball
Skeletons Barbarians Wall Breakers
Zap
Skeletons Firecracker Wall Breakers Cannon Cart
Barbarian Barrel
Skeletons Firecracker Barbarians Wall Breakers Cannon Cart
The Log
Skeletons Firecracker Barbarians Wall Breakers Cannon Cart
Earthquake
Skeletons Firecracker Barbarians
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Barbarians Wall Breakers Cannon Cart
Fireball
Firecracker Barbarians Wall Breakers Cannon Cart
Poison
Firecracker Barbarians
Lightning
Cannon Cart Goblinstein
Rocket
Barbarians Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Arrows Firecracker Barbarians Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Arrows

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Cannon Cart
Firecracker
Wall Breakers Cannon Cart
Barbarians
Wall Breakers
Arrows Firecracker The Log
Cannon Cart
The Log Arrows Firecracker
The Log
Cannon Cart Wall Breakers
Goblinstein

Defense Synergies 1 5

Skeletons
Firecracker Cannon Cart The Log
Arrows
Barbarians Cannon Cart
Firecracker
The Log Skeletons
Barbarians
Arrows
Wall Breakers
Cannon Cart
Skeletons Arrows
The Log
Firecracker Skeletons
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker The Log
Barbarians Skeletons Firecracker Cannon Cart The Log
Barbarians Skeletons Cannon Cart
Barbarians Skeletons Firecracker Cannon Cart
Arrows Firecracker Barbarians The Log
Arrows The Log Skeletons Firecracker Cannon Cart
Arrows Firecracker
Arrows Barbarians Cannon Cart The Log
Barbarians Skeletons
Skeletons Firecracker Barbarians Cannon Cart
Barbarians Skeletons Arrows Firecracker Cannon Cart The Log
Arrows Firecracker
Barbarians Skeletons Cannon Cart The Log
Arrows Firecracker Barbarians Cannon Cart The Log
Barbarians Cannon Cart
Barbarians The Log Goblinstein
Barbarians Skeletons Arrows Firecracker Cannon Cart
Arrows Firecracker Barbarians Cannon Cart The Log
Arrows The Log Firecracker Barbarians Cannon Cart
Barbarians Cannon Cart
Arrows Firecracker Barbarians Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Cannon Cart
Arrows Firecracker Cannon Cart The Log
Barbarians Skeletons Cannon Cart The Log
Barbarians Cannon Cart The Log
Barbarians Skeletons Cannon Cart
Arrows Firecracker Goblinstein Skeletons
Skeletons Barbarians Cannon Cart
Barbarians Cannon Cart
Goblinstein Skeletons Firecracker Barbarians Cannon Cart The Log
Skeletons Barbarians
Barbarians Cannon Cart
Arrows Barbarians The Log
Barbarians Cannon Cart Skeletons
Firecracker Barbarians Cannon Cart
Barbarians Skeletons Firecracker Cannon Cart The Log Goblinstein
Arrows Firecracker Barbarians Cannon Cart The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows Firecracker Barbarians The Log
Arrows Firecracker The Log Goblinstein
Arrows Firecracker Goblinstein
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Cannon Cart The Log
Arrows Firecracker
Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart The Log
Arrows Firecracker Cannon Cart The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Barbarians Cannon Cart The Log
Arrows Firecracker The Log Goblinstein
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Goblinstein
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Barbarians Cannon Cart Goblinstein
Arrows Firecracker
Arrows The Log
Firecracker Cannon Cart
Arrows The Log Firecracker
Arrows
Firecracker Cannon Cart
Firecracker The Log
Firecracker
Firecracker Cannon Cart The Log
Cannon Cart
Firecracker

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