My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone
Giant Snowball
Skeletons Barbarians Clone Witch
Zap
Skeletons Clone Witch
Barbarian Barrel
Skeletons Barbarians Clone Witch
The Log
Skeletons Barbarians Mini P.E.K.K.A Clone Witch
Earthquake
Skeletons Barbarians Clone Witch
Arrows
Skeletons Clone Witch
Royal Delivery
Skeletons Barbarians Mini P.E.K.K.A Clone Witch
Fireball
Barbarians Clone Witch
Poison
Barbarians Clone Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Clone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Clone Mini P.E.K.K.A Freeze Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Mini P.E.K.K.A Freeze
Barbarians
Mini P.E.K.K.A
Arrows Mirror
Mirror
Arrows Mini P.E.K.K.A Freeze
Clone
Witch
Freeze
Arrows Mirror
Witch
Clone

Defense Synergies 1 7

Skeletons
Mini P.E.K.K.A Witch
Arrows
Mirror Barbarians Mini P.E.K.K.A
Barbarians
Arrows
Mini P.E.K.K.A
Skeletons Arrows Mirror Freeze Witch
Mirror
Arrows Mini P.E.K.K.A
Clone
Freeze
Mini P.E.K.K.A
Witch
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A Skeletons Witch
Barbarians Mini P.E.K.K.A Witch Skeletons Freeze
Barbarians Mini P.E.K.K.A Witch Skeletons
Arrows Barbarians Mini P.E.K.K.A
Arrows Freeze Skeletons
Arrows Freeze Witch
Arrows Barbarians
Barbarians Mini P.E.K.K.A Witch Skeletons
Skeletons Barbarians Mini P.E.K.K.A
Barbarians Witch Skeletons Arrows Freeze
Arrows Witch
Barbarians Mini P.E.K.K.A Skeletons Freeze Witch
Arrows Barbarians Mini P.E.K.K.A Freeze Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Freeze
Barbarians Skeletons Arrows Mini P.E.K.K.A Witch
Arrows Barbarians Witch
Arrows Freeze Witch Barbarians
Barbarians Mini P.E.K.K.A
Arrows Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Witch
Arrows Mini P.E.K.K.A
Barbarians Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Barbarians
Barbarians Skeletons Mini P.E.K.K.A Witch
Arrows Skeletons Freeze Witch
Mini P.E.K.K.A Skeletons Barbarians Witch
Mini P.E.K.K.A Barbarians
Freeze Skeletons Barbarians Mini P.E.K.K.A Witch
Witch Skeletons Barbarians
Barbarians Mini P.E.K.K.A Witch
Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeletons Witch
Barbarians Witch
Barbarians Witch Skeletons Mini P.E.K.K.A Freeze
Arrows Barbarians Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Arrows
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows Barbarians
Arrows Freeze Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Freeze Witch
Mini P.E.K.K.A
Arrows
Arrows Freeze
Arrows
Barbarians Freeze Witch
Arrows Witch
Freeze
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Freeze Witch
Witch
Freeze Witch

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