My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Flying Machine Giant Skeleton Fisherman Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant Skeleton Fisherman
Giant Snowball
Skeletons Bomber Flying Machine Fisherman Little Prince
Zap
Skeletons Bomber Flying Machine Fisherman Little Prince
Barbarian Barrel
Skeletons Bomber Giant Skeleton Little Prince
The Log
Skeletons Bomber Giant Skeleton Fisherman Little Prince
Earthquake
Skeletons Bomber
Arrows
Skeletons Bomber Flying Machine Little Prince
Royal Delivery
Skeletons Bomber Flying Machine Giant Skeleton Fisherman Mother Witch Little Prince
Fireball
Bomber Flying Machine Fisherman Mother Witch Little Prince
Poison
Bomber Flying Machine Fisherman Mother Witch Little Prince
Lightning
Fisherman Mother Witch Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Fisherman Little Prince Flying Machine Mother Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Fisherman

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Skeleton
Arrows
Giant Skeleton Mother Witch
Flying Machine
Giant Skeleton
Giant Skeleton
Bomber Arrows Flying Machine Fisherman Mother Witch
Fisherman
Giant Skeleton
Mother Witch
Arrows Giant Skeleton
Little Prince

Defense Synergies 1 13

Skeletons
Fisherman Bomber Flying Machine Giant Skeleton Little Prince
Bomber
Skeletons Fisherman
Arrows
Giant Skeleton Mother Witch Little Prince
Flying Machine
Skeletons Giant Skeleton Fisherman
Giant Skeleton
Skeletons Arrows Flying Machine Mother Witch Little Prince
Fisherman
Skeletons Bomber Flying Machine Mother Witch
Mother Witch
Arrows Giant Skeleton Fisherman
Little Prince
Skeletons Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine
Skeletons Bomber Flying Machine Fisherman
Fisherman Skeletons Bomber Giant Skeleton
Skeletons Bomber Fisherman
Bomber Arrows Giant Skeleton
Arrows Skeletons Bomber Flying Machine Mother Witch
Arrows Flying Machine Little Prince
Arrows Flying Machine Giant Skeleton
Skeletons Fisherman
Skeletons Bomber Giant Skeleton Fisherman Little Prince
Mother Witch Skeletons Bomber Arrows Flying Machine Giant Skeleton Fisherman
Arrows Flying Machine
Skeletons Bomber Flying Machine Giant Skeleton
Bomber Arrows
Fisherman
Skeletons Bomber Arrows Fisherman
Arrows Bomber Flying Machine Fisherman Little Prince
Arrows Bomber Flying Machine Giant Skeleton Fisherman Mother Witch Little Prince
Fisherman
Bomber Arrows Flying Machine Giant Skeleton Fisherman Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Fisherman
Bomber Arrows Flying Machine Fisherman
Giant Skeleton Skeletons Fisherman
Giant Skeleton Fisherman
Giant Skeleton Skeletons Fisherman
Arrows Mother Witch Skeletons Flying Machine
Skeletons Flying Machine Giant Skeleton
Giant Skeleton Fisherman
Giant Skeleton Skeletons Flying Machine
Skeletons
Flying Machine Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons
Bomber Flying Machine
Skeletons Bomber Flying Machine Giant Skeleton Fisherman Little Prince
Arrows Bomber Flying Machine Giant Skeleton Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Fisherman
Arrows Flying Machine Giant Skeleton
Arrows Flying Machine Giant Skeleton
Bomber Arrows
Arrows Mother Witch Flying Machine
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Fisherman
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine
Arrows Flying Machine
Arrows
Bomber Fisherman
Bomber Arrows Flying Machine Fisherman
Bomber Arrows Flying Machine Mother Witch Little Prince
Giant Skeleton
Arrows
Fisherman
Arrows Flying Machine
Arrows Mother Witch Bomber Little Prince
Fisherman
Arrows Flying Machine Fisherman
Arrows Flying Machine Fisherman
Arrows Fisherman
Arrows Flying Machine Mother Witch Little Prince
Flying Machine
Bomber Arrows
Arrows
Giant Skeleton
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Bomber Flying Machine
Arrows Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton
Flying Machine
Flying Machine Giant Skeleton Little Prince

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