My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang Guards
Giant Snowball
Skeletons Bomber Goblin Gang Guards
Zap
Skeletons Bomber Goblin Gang Firecracker Guards
Barbarian Barrel
Skeletons Bomber Goblin Gang Firecracker Guards
The Log
Skeletons Bomber Goblin Gang Firecracker Guards
Earthquake
Skeletons Bomber Goblin Gang Firecracker Guards
Arrows
Skeletons Bomber Goblin Gang Firecracker Guards
Royal Delivery
Skeletons Bomber Goblin Gang Firecracker Guards P.E.K.K.A
Fireball
Bomber Goblin Gang Firecracker
Poison
Bomber Goblin Gang Firecracker Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Goblin Gang Firecracker Guards Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
P.E.K.K.A
Arrows
P.E.K.K.A Lightning
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang P.E.K.K.A
Guards
Lightning
Arrows
P.E.K.K.A
Arrows Bomber Goblin Gang Firecracker

Defense Synergies 0 12

Skeletons
Bomber Firecracker P.E.K.K.A
Bomber
Skeletons Guards P.E.K.K.A
Arrows
Lightning P.E.K.K.A
Goblin Gang
Firecracker Guards P.E.K.K.A
Firecracker
Skeletons Goblin Gang Guards P.E.K.K.A
Guards
Bomber Goblin Gang Firecracker
Lightning
Arrows
P.E.K.K.A
Skeletons Bomber Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Firecracker
P.E.K.K.A Skeletons Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Skeletons Bomber Lightning
P.E.K.K.A Skeletons Goblin Gang Firecracker Guards
Lightning Bomber Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Skeletons Bomber Firecracker Guards
Lightning Arrows Goblin Gang Firecracker
Lightning Arrows P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Guards Skeletons Bomber Firecracker
Goblin Gang Guards Skeletons Bomber Arrows Firecracker
Arrows Goblin Gang Firecracker
P.E.K.K.A Skeletons Bomber Goblin Gang Guards Lightning
Bomber Arrows Goblin Gang Firecracker Guards P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Lightning P.E.K.K.A
Skeletons Bomber Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Bomber Goblin Gang Firecracker Guards
Arrows Bomber Firecracker Guards
P.E.K.K.A
Bomber Goblin Gang Arrows Firecracker Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Skeletons P.E.K.K.A
Bomber Arrows Goblin Gang Firecracker Lightning
Goblin Gang Guards P.E.K.K.A Skeletons Lightning
Goblin Gang Guards Lightning P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang Guards
Arrows Firecracker Skeletons Goblin Gang
Goblin Gang Guards P.E.K.K.A Skeletons Lightning
P.E.K.K.A
Lightning P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons Goblin Gang Guards
P.E.K.K.A Guards
Lightning P.E.K.K.A Arrows Guards
Lightning P.E.K.K.A Skeletons Goblin Gang Guards
Bomber Firecracker
Goblin Gang Guards Skeletons Bomber Firecracker Lightning P.E.K.K.A
Arrows Bomber Firecracker P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker
Lightning Arrows
Lightning Arrows Firecracker Guards
Bomber Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Goblin Gang Guards
Firecracker Lightning Arrows
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Bomber Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows Firecracker
Lightning Bomber Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Bomber
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker Guards
Lightning
Lightning Bomber Arrows
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Goblin Gang Guards
Lightning Arrows Firecracker
Arrows
Lightning Goblin Gang Firecracker
Arrows Bomber Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Goblin Gang Firecracker Guards Lightning
Firecracker Lightning
Lightning Firecracker
P.E.K.K.A
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: