My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Giant Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Elite Barbarians
Giant Snowball
Skeletons Bomber Princess
Zap
Skeletons Bomber Mortar Royal Giant Princess
Barbarian Barrel
Skeletons Bomber Mortar Elite Barbarians Princess
The Log
Skeletons Bomber Royal Giant Elite Barbarians Princess
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Bomber Princess
Royal Delivery
Skeletons Bomber Elite Barbarians Princess
Fireball
Bomber Mortar Elite Barbarians Princess
Poison
Bomber Mortar Princess
Lightning
Mortar Elite Barbarians Goblinstein
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Princess Mortar Goblinstein Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Princess

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Mortar Elite Barbarians
Arrows
Royal Giant Elite Barbarians Mortar
Mortar
Royal Giant Bomber Arrows
Royal Giant
Bomber Arrows Mortar Elite Barbarians Princess
Elite Barbarians
Arrows Bomber Royal Giant
Princess
Royal Giant
Goblinstein

Defense Synergies 0 7

Skeletons
Bomber Mortar Elite Barbarians Princess
Bomber
Skeletons Mortar
Arrows
Mortar
Mortar
Skeletons Bomber Arrows Princess
Royal Giant
Elite Barbarians
Skeletons
Princess
Skeletons Mortar
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar
Elite Barbarians Skeletons Mortar
Mortar Skeletons Bomber Elite Barbarians
Elite Barbarians Skeletons Mortar
Bomber Arrows Elite Barbarians Princess
Arrows Skeletons Bomber
Arrows Mortar Princess
Arrows
Skeletons Mortar Elite Barbarians Princess
Elite Barbarians Skeletons Bomber
Skeletons Bomber Arrows Princess
Arrows Princess
Mortar Skeletons Bomber Elite Barbarians
Bomber Arrows Mortar Princess
Elite Barbarians Mortar
Mortar Elite Barbarians
Skeletons Bomber Arrows Mortar Elite Barbarians
Arrows Mortar Bomber Elite Barbarians
Arrows Mortar Bomber Princess
Mortar Elite Barbarians
Bomber Arrows Elite Barbarians
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Bomber Arrows Mortar Elite Barbarians
Skeletons Elite Barbarians
Elite Barbarians
Skeletons Elite Barbarians
Arrows Skeletons Princess
Skeletons Elite Barbarians
Elite Barbarians
Skeletons Mortar Elite Barbarians
Skeletons
Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Skeletons
Bomber Princess
Elite Barbarians Skeletons Bomber Mortar
Arrows Bomber Elite Barbarians Princess
Bomber Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Mortar
Arrows Mortar Princess
Arrows
Arrows
Bomber Arrows Mortar
Arrows Princess
Bomber Arrows Mortar Princess
Arrows Princess
Arrows Mortar
Elite Barbarians
Arrows Mortar Princess
Arrows Princess
Mortar Elite Barbarians Princess
Arrows Mortar Princess
Princess Arrows Mortar Elite Barbarians
Bomber Arrows Mortar Princess
Arrows Mortar Princess
Arrows Mortar
Bomber
Bomber Arrows Mortar Princess
Bomber Arrows Mortar Princess
Arrows Princess
Arrows Mortar
Arrows Bomber Mortar Princess
Arrows Mortar Princess
Arrows Mortar Princess
Arrows Mortar
Elite Barbarians Arrows Princess
Elite Barbarians
Bomber Arrows Mortar
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Arrows
Princess
Arrows Bomber Mortar Princess
Arrows
Elite Barbarians
Elite Barbarians Princess
Princess
Mortar Princess
Mortar

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