My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tesla Royal Giant Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Phoenix
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Royal Giant
Barbarian Barrel
Skeletons Bomber Tesla
The Log
Skeletons Bomber Royal Giant
Earthquake
Skeletons Bomber Tesla
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber
Fireball
Bomber Tesla
Poison
Bomber Phoenix
Lightning
Tesla Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Void Tesla Phoenix Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Void

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Monk
Arrows
Royal Giant Void Phoenix
Tesla
Royal Giant
Bomber Arrows Void Monk
Void
Arrows Royal Giant
Phoenix
Monk Arrows
Monk
Phoenix Bomber Royal Giant

Defense Synergies 1 9

Skeletons
Tesla Bomber Phoenix Monk
Bomber
Skeletons Tesla
Arrows
Tesla Void Phoenix Monk
Tesla
Skeletons Bomber Arrows
Royal Giant
Void
Arrows
Phoenix
Skeletons Arrows Monk
Monk
Skeletons Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Void
Skeletons Bomber Tesla Phoenix Monk
Tesla Skeletons Bomber Void
Tesla Skeletons Bomber Phoenix Monk
Bomber Arrows Monk
Arrows Skeletons Bomber Tesla
Tesla Arrows Void Phoenix
Arrows Tesla Void Phoenix Monk
Tesla Skeletons Phoenix
Skeletons Bomber Tesla Phoenix
Skeletons Bomber Arrows Tesla
Arrows Tesla Phoenix
Tesla Skeletons Bomber
Bomber Arrows Tesla
Tesla Phoenix
Monk Tesla
Tesla Skeletons Bomber Arrows
Arrows Tesla Bomber
Arrows Bomber Tesla
Tesla Phoenix
Bomber Arrows Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Void
Void Bomber Arrows Tesla Phoenix Monk
Skeletons
Tesla Phoenix Monk
Skeletons Tesla Phoenix
Arrows Skeletons Tesla Monk
Skeletons Tesla Void Phoenix
Tesla Phoenix
Void Skeletons Phoenix Monk
Skeletons Tesla Phoenix
Tesla Phoenix
Monk Arrows Void Phoenix
Skeletons Tesla
Bomber Tesla
Tesla Phoenix Skeletons Bomber Monk
Arrows Bomber Tesla Phoenix
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Monk
Arrows Void Monk
Arrows Void
Arrows Void
Bomber Arrows
Arrows Monk
Bomber Arrows
Arrows
Arrows Void Monk
Void
Void Monk Arrows
Void Monk Arrows
Void
Arrows Void Monk
Arrows
Bomber Arrows
Arrows
Monk Arrows
Bomber
Void Bomber Arrows Monk
Bomber Arrows Monk
Void Monk
Arrows Void
Void Monk
Arrows Void Monk
Arrows Bomber
Arrows Void Monk
Void Arrows Monk
Void Arrows
Arrows
Void
Void
Void Bomber Arrows
Void Arrows Monk
Arrows Monk
Void
Arrows Monk
Arrows
Void
Arrows Bomber
Void Monk Arrows
Void
Void Monk

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