My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Goblin Cage Executioner Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber
Zap
Skeletons Bomber Goblin Giant
Barbarian Barrel
Skeletons Bomber Goblin Cage Executioner
The Log
Skeletons Bomber Goblin Cage
Earthquake
Skeletons Bomber Goblin Cage
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Goblin Cage Executioner P.E.K.K.A
Fireball
Bomber Goblin Cage Executioner
Poison
Bomber Goblin Cage Executioner
Lightning
Goblin Cage Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Tornado Goblin Cage Executioner Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Goblin Cage Goblin Giant P.E.K.K.A
Arrows
P.E.K.K.A Goblin Giant
Goblin Cage
Bomber
Tornado
Executioner P.E.K.K.A Goblin Giant
Executioner
Tornado P.E.K.K.A
Goblin Giant
Bomber Arrows Tornado
P.E.K.K.A
Arrows Tornado Bomber Executioner

Defense Synergies 3 12

Skeletons
Goblin Cage Bomber Tornado Executioner P.E.K.K.A
Bomber
Skeletons Goblin Cage Tornado P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Goblin Cage
Skeletons Bomber Tornado Executioner
Tornado
Executioner P.E.K.K.A Skeletons Bomber Arrows Goblin Cage Goblin Giant
Executioner
Tornado Skeletons Goblin Cage
Goblin Giant
Tornado
P.E.K.K.A
Tornado Skeletons Bomber Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage Executioner Goblin Giant
P.E.K.K.A Skeletons Goblin Cage Executioner
Goblin Cage Tornado P.E.K.K.A Skeletons Bomber Executioner
Goblin Cage P.E.K.K.A Skeletons
Bomber Arrows Goblin Cage Tornado P.E.K.K.A
Arrows Tornado Skeletons Bomber Executioner
Tornado Arrows Goblin Cage Executioner
Arrows Goblin Cage Goblin Giant P.E.K.K.A
P.E.K.K.A Skeletons Goblin Cage Tornado
Tornado Skeletons Bomber
Executioner Skeletons Bomber Arrows Tornado Goblin Giant
Arrows Executioner Tornado
Goblin Cage P.E.K.K.A Skeletons Bomber
Bomber Executioner Arrows Goblin Cage Tornado P.E.K.K.A
P.E.K.K.A Goblin Cage
Tornado Goblin Cage P.E.K.K.A
Skeletons Bomber Arrows Goblin Cage Tornado Executioner P.E.K.K.A
Arrows Goblin Cage Bomber Tornado Executioner
Arrows Goblin Cage Tornado Executioner Bomber
P.E.K.K.A Goblin Cage Tornado
Bomber Arrows Executioner Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage P.E.K.K.A
Bomber Arrows Executioner
P.E.K.K.A Skeletons Goblin Cage Goblin Giant
P.E.K.K.A Goblin Cage Tornado Goblin Giant
P.E.K.K.A Skeletons Goblin Cage Executioner Goblin Giant
Arrows Executioner Skeletons Tornado Goblin Giant
P.E.K.K.A Skeletons Goblin Cage Goblin Giant
P.E.K.K.A Goblin Cage Goblin Giant
Goblin Cage P.E.K.K.A Skeletons Tornado
P.E.K.K.A Skeletons Goblin Cage Goblin Giant
P.E.K.K.A Goblin Cage
P.E.K.K.A Arrows Goblin Cage Tornado Goblin Giant
P.E.K.K.A Skeletons Goblin Cage Executioner Goblin Giant
Bomber Goblin Cage Executioner
Skeletons Bomber Goblin Cage Tornado Executioner Goblin Giant P.E.K.K.A
Arrows Executioner Bomber Goblin Cage P.E.K.K.A
Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado Executioner
Arrows Goblin Giant
Arrows
Bomber Executioner Arrows
Arrows Executioner Tornado Goblin Giant
Bomber Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Tornado
Arrows Tornado
Arrows Tornado Executioner
Executioner
Arrows
Arrows
Bomber Arrows Executioner
Arrows Executioner
Arrows Tornado
Bomber
Bomber Arrows Executioner
Bomber Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Bomber Executioner
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Arrows Tornado Executioner
Bomber Arrows
Arrows
P.E.K.K.A
Arrows
Arrows Tornado Executioner
Arrows
Executioner
Arrows Bomber Executioner
Arrows Tornado
Executioner P.E.K.K.A
Tornado
Tornado Executioner
Tornado Executioner Goblin Giant
P.E.K.K.A

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