My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Phoenix Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Phoenix
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Elixir Golem Wizard
The Log
Skeletons Cannon Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Cannon Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Mini P.E.K.K.A Wizard
Fireball
Cannon Elixir Golem Wizard
Poison
Cannon Elixir Golem Wizard Phoenix
Lightning
Cannon Mini P.E.K.K.A Wizard Phoenix Goblinstein
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Elixir Golem Mini P.E.K.K.A Phoenix Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Elixir Golem

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Mini P.E.K.K.A Phoenix
Cannon
Elixir Golem
Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Elixir Golem Wizard
Wizard
Elixir Golem Mini P.E.K.K.A
Phoenix
Arrows
Goblinstein

Defense Synergies 1 9

Skeletons
Cannon Mini P.E.K.K.A Wizard Phoenix
Arrows
Cannon Mini P.E.K.K.A Phoenix
Cannon
Skeletons Arrows Mini P.E.K.K.A Wizard
Elixir Golem
Mini P.E.K.K.A
Skeletons Arrows Cannon Wizard
Wizard
Skeletons Cannon Mini P.E.K.K.A
Phoenix
Skeletons Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Mini P.E.K.K.A Skeletons Cannon Phoenix
Cannon Mini P.E.K.K.A Skeletons
Cannon Mini P.E.K.K.A Skeletons Phoenix
Arrows Mini P.E.K.K.A
Arrows Skeletons Cannon
Arrows Cannon Wizard Phoenix
Arrows Cannon Phoenix
Cannon Mini P.E.K.K.A Skeletons Phoenix
Skeletons Cannon Mini P.E.K.K.A Phoenix
Skeletons Arrows Cannon Wizard
Arrows Wizard Phoenix
Cannon Mini P.E.K.K.A Skeletons Wizard
Wizard Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Phoenix
Cannon Mini P.E.K.K.A Goblinstein
Wizard Skeletons Arrows Cannon Mini P.E.K.K.A
Arrows Cannon Wizard
Arrows Wizard Cannon
Mini P.E.K.K.A Cannon Phoenix
Wizard Arrows Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Arrows Mini P.E.K.K.A Wizard Phoenix
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Phoenix
Skeletons Cannon Mini P.E.K.K.A Phoenix
Arrows Wizard Goblinstein Skeletons
Mini P.E.K.K.A Skeletons Phoenix
Mini P.E.K.K.A Phoenix
Goblinstein Skeletons Mini P.E.K.K.A Phoenix
Skeletons Cannon Phoenix
Mini P.E.K.K.A Phoenix
Arrows Phoenix
Mini P.E.K.K.A Skeletons Cannon Wizard
Wizard Cannon
Phoenix Skeletons Mini P.E.K.K.A Goblinstein
Arrows Cannon Mini P.E.K.K.A Wizard Phoenix
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Goblinstein
Arrows Wizard Goblinstein
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Goblinstein
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Goblinstein
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Goblinstein
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Wizard

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