My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant
Giant Snowball
Skeletons Cannon Musketeer
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Musketeer Valkyrie
The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Cannon Musketeer
Poison
Cannon Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Fireball Mini P.E.K.K.A Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Giant Mini P.E.K.K.A
Cannon
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Arrows Musketeer Valkyrie
Musketeer
Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Musketeer Mini P.E.K.K.A Giant
Giant
Arrows Mini P.E.K.K.A Musketeer Fireball Valkyrie

Defense Synergies 4 13

Skeletons
Cannon Musketeer Mini P.E.K.K.A
Arrows
Cannon Fireball Mini P.E.K.K.A Valkyrie
Cannon
Skeletons Musketeer Arrows Fireball Mini P.E.K.K.A Valkyrie
Fireball
Arrows Cannon Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Skeletons Arrows Cannon Fireball Musketeer Valkyrie
Musketeer
Skeletons Cannon Valkyrie Fireball Mini P.E.K.K.A
Valkyrie
Musketeer Arrows Cannon Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Cannon Musketeer Valkyrie
Cannon Mini P.E.K.K.A Skeletons Musketeer Valkyrie
Cannon Mini P.E.K.K.A Skeletons Musketeer Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Skeletons Cannon Musketeer Valkyrie
Musketeer Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer Valkyrie
Cannon Mini P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Skeletons Arrows Cannon Fireball Musketeer
Arrows Musketeer Fireball
Cannon Mini P.E.K.K.A Skeletons Fireball Musketeer Valkyrie
Fireball Valkyrie Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Skeletons Arrows Cannon Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Cannon Fireball Musketeer Valkyrie
Arrows Valkyrie Cannon Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Valkyrie Arrows Cannon Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Fireball
Fireball Arrows Mini P.E.K.K.A Musketeer Valkyrie
Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Fireball Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Skeletons Musketeer
Mini P.E.K.K.A Skeletons Fireball Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Fireball Mini P.E.K.K.A Valkyrie
Skeletons Cannon Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Valkyrie
Mini P.E.K.K.A Skeletons Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Skeletons Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Cannon Fireball Mini P.E.K.K.A Musketeer
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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