My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Cannon Barbarians Miner
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Barbarians Valkyrie
The Log
Skeletons Cannon Firecracker Barbarians
Earthquake
Skeletons Cannon Firecracker Barbarians
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Barbarians Valkyrie P.E.K.K.A Miner
Fireball
Cannon Firecracker Barbarians
Poison
Cannon Firecracker Barbarians
Lightning
Cannon Valkyrie
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Miner Valkyrie Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Miner
Cannon
Firecracker
Miner Valkyrie P.E.K.K.A
Barbarians
Valkyrie
Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Valkyrie
Miner
Firecracker Arrows

Defense Synergies 2 10

Skeletons
Cannon Firecracker P.E.K.K.A
Arrows
Cannon Barbarians Valkyrie P.E.K.K.A
Cannon
Skeletons Arrows Firecracker Valkyrie
Firecracker
Valkyrie Skeletons Cannon P.E.K.K.A
Barbarians
Arrows
Valkyrie
Firecracker Arrows Cannon P.E.K.K.A
P.E.K.K.A
Skeletons Arrows Firecracker Valkyrie
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Barbarians P.E.K.K.A Skeletons Cannon Firecracker Valkyrie
Cannon Barbarians P.E.K.K.A Skeletons Valkyrie
Cannon Barbarians P.E.K.K.A Skeletons Firecracker Valkyrie
Arrows Firecracker Barbarians Valkyrie P.E.K.K.A
Arrows Skeletons Cannon Firecracker Valkyrie
Arrows Cannon Firecracker
Arrows Cannon Barbarians Valkyrie P.E.K.K.A
Cannon Barbarians P.E.K.K.A Skeletons
Skeletons Cannon Firecracker Barbarians Valkyrie Miner
Barbarians Valkyrie Skeletons Arrows Cannon Firecracker
Arrows Firecracker
Cannon Barbarians P.E.K.K.A Skeletons Valkyrie
Valkyrie Arrows Cannon Firecracker Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Cannon
Barbarians Cannon P.E.K.K.A
Barbarians Skeletons Arrows Cannon Firecracker Valkyrie P.E.K.K.A
Arrows Cannon Valkyrie Firecracker Barbarians
Arrows Valkyrie Cannon Firecracker Barbarians
Barbarians P.E.K.K.A Cannon
Valkyrie Arrows Cannon Firecracker Barbarians P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeletons P.E.K.K.A
Arrows Firecracker Valkyrie Miner
Barbarians P.E.K.K.A Skeletons Valkyrie
Valkyrie P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Skeletons Cannon Valkyrie
Arrows Firecracker Skeletons
P.E.K.K.A Skeletons Barbarians Valkyrie
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Skeletons Firecracker Barbarians Valkyrie
P.E.K.K.A Skeletons Cannon Barbarians
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Arrows Barbarians Valkyrie
Barbarians P.E.K.K.A Skeletons Cannon Valkyrie
Cannon Firecracker Barbarians Valkyrie
Barbarians Skeletons Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Cannon Firecracker Barbarians P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Miner
Arrows Miner
Arrows Firecracker Barbarians Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker
Firecracker Miner Arrows Valkyrie
Arrows Firecracker
Firecracker Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Miner
Arrows
Arrows Barbarians
Arrows Firecracker Valkyrie
Arrows Firecracker Miner
Arrows Miner
Miner Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Miner
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Barbarians
Arrows Firecracker
Arrows
Miner Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker Miner
P.E.K.K.A
Firecracker

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