My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider Baby Dragon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Baby Dragon
Fireball
Cannon Firecracker Hog Rider Baby Dragon
Poison
Cannon Firecracker
Lightning
Cannon Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Earthquake Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Earthquake Mega Knight
Cannon
Firecracker
Hog Rider Earthquake Baby Dragon Mega Knight
Earthquake
Hog Rider Arrows Firecracker Mega Knight
Hog Rider
Arrows Firecracker Earthquake Baby Dragon Mega Knight
Baby Dragon
Firecracker Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Earthquake Hog Rider Baby Dragon

Defense Synergies 2 12

Skeletons
Cannon Firecracker Earthquake Baby Dragon
Arrows
Mega Knight Cannon
Cannon
Skeletons Arrows Firecracker Earthquake Baby Dragon
Firecracker
Skeletons Cannon Earthquake Baby Dragon Mega Knight
Earthquake
Skeletons Cannon Firecracker Mega Knight
Hog Rider
Baby Dragon
Skeletons Cannon Firecracker Mega Knight
Mega Knight
Arrows Firecracker Earthquake Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Baby Dragon
Skeletons Cannon Firecracker Mega Knight
Cannon Mega Knight Skeletons
Cannon Skeletons Firecracker Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Skeletons Cannon Firecracker Earthquake Baby Dragon Mega Knight
Arrows Cannon Firecracker Baby Dragon
Earthquake Arrows Cannon Baby Dragon Mega Knight
Cannon Skeletons
Skeletons Cannon Firecracker Mega Knight
Skeletons Arrows Cannon Firecracker Earthquake Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Cannon Mega Knight Skeletons Earthquake
Mega Knight Arrows Cannon Firecracker Earthquake Baby Dragon
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Skeletons Arrows Cannon Firecracker
Arrows Cannon Mega Knight Firecracker Baby Dragon
Arrows Earthquake Baby Dragon Cannon Firecracker Mega Knight
Cannon
Mega Knight Arrows Cannon Firecracker Earthquake Baby Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Baby Dragon Mega Knight
Mega Knight Skeletons
Mega Knight
Skeletons Cannon Mega Knight
Arrows Firecracker Skeletons Baby Dragon
Skeletons
Mega Knight
Mega Knight Skeletons Firecracker Baby Dragon
Skeletons Cannon
Mega Knight
Mega Knight Arrows
Mega Knight Skeletons Cannon
Cannon Firecracker Baby Dragon Mega Knight
Skeletons Firecracker Baby Dragon
Arrows Mega Knight Cannon Firecracker Earthquake Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Earthquake Baby Dragon
Arrows Earthquake Firecracker Baby Dragon
Arrows Firecracker
Firecracker Arrows Earthquake
Arrows Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Baby Dragon Mega Knight
Arrows Firecracker Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon Mega Knight
Arrows
Earthquake Arrows Baby Dragon
Arrows Firecracker Earthquake Baby Dragon Mega Knight
Arrows Firecracker Earthquake Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Earthquake
Earthquake
Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon Mega Knight
Arrows Firecracker Earthquake Baby Dragon
Arrows
Firecracker Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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