My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Valkyrie Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Cannon Witch
Zap
Skeletons Cannon Firecracker Witch
Barbarian Barrel
Skeletons Cannon Firecracker Elixir Golem Valkyrie Witch Royal Ghost
The Log
Skeletons Cannon Firecracker Elixir Golem Witch
Earthquake
Skeletons Cannon Firecracker Elixir Golem Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elixir Golem Valkyrie Witch Royal Ghost
Fireball
Cannon Firecracker Elixir Golem Witch
Poison
Cannon Firecracker Elixir Golem Witch
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Elixir Golem Royal Ghost Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem
Cannon
Firecracker
Elixir Golem Valkyrie
Elixir Golem
Firecracker Arrows Witch Royal Ghost
Valkyrie
Firecracker Witch Royal Ghost
Witch
Elixir Golem Valkyrie Royal Ghost
Royal Ghost
Elixir Golem Valkyrie Witch

Defense Synergies 2 11

Skeletons
Cannon Firecracker Witch Royal Ghost
Arrows
Cannon Valkyrie
Cannon
Skeletons Arrows Firecracker Valkyrie Witch Royal Ghost
Firecracker
Valkyrie Skeletons Cannon
Elixir Golem
Valkyrie
Firecracker Arrows Cannon Witch
Witch
Skeletons Cannon Valkyrie Royal Ghost
Royal Ghost
Skeletons Cannon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Skeletons Cannon Firecracker Valkyrie Witch
Cannon Witch Skeletons Valkyrie
Cannon Witch Skeletons Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Cannon Firecracker Valkyrie Royal Ghost
Arrows Cannon Firecracker Witch
Arrows Cannon Valkyrie
Cannon Witch Skeletons
Skeletons Cannon Firecracker Valkyrie Royal Ghost
Valkyrie Witch Skeletons Arrows Cannon Firecracker Royal Ghost
Arrows Firecracker Witch
Cannon Skeletons Valkyrie Witch
Valkyrie Arrows Cannon Firecracker Witch Royal Ghost
Cannon
Cannon
Skeletons Arrows Cannon Firecracker Valkyrie Witch
Arrows Cannon Valkyrie Firecracker Witch Royal Ghost
Arrows Valkyrie Witch Cannon Firecracker Royal Ghost
Cannon
Valkyrie Royal Ghost Arrows Cannon Firecracker Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Witch Royal Ghost
Arrows Firecracker Valkyrie Royal Ghost
Skeletons Valkyrie Witch
Valkyrie
Skeletons Cannon Valkyrie Witch
Arrows Firecracker Skeletons Witch
Skeletons Valkyrie Witch
Valkyrie
Skeletons Firecracker Valkyrie Witch
Witch Skeletons Cannon
Valkyrie Witch
Arrows Valkyrie
Skeletons Cannon Valkyrie Witch
Cannon Firecracker Valkyrie Witch
Witch Skeletons Firecracker Valkyrie
Arrows Valkyrie Cannon Firecracker Witch Royal Ghost
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Royal Ghost
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Witch
Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch Royal Ghost
Firecracker

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