My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Balloon Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Balloon Lumberjack
Zap
Skeletons Cannon Firecracker Balloon
Barbarian Barrel
Skeletons Cannon Firecracker Lumberjack
The Log
Skeletons Cannon Firecracker Lumberjack
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Balloon Bowler Lumberjack
Fireball
Cannon Firecracker Balloon Bowler Lumberjack
Poison
Cannon Firecracker Balloon
Lightning
Cannon Balloon Bowler Lumberjack
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Freeze Lumberjack Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon Freeze Bowler Lumberjack
Cannon
Firecracker
Balloon Bowler Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Firecracker
Bowler
Arrows Firecracker Lumberjack
Lumberjack
Balloon Arrows Firecracker Bowler

Defense Synergies 1 12

Skeletons
Cannon Firecracker Bowler Lumberjack
Arrows
Cannon Bowler Lumberjack
Cannon
Skeletons Arrows Firecracker Bowler Lumberjack
Firecracker
Skeletons Cannon Lumberjack
Freeze
Lumberjack
Balloon
Bowler
Skeletons Arrows Cannon Lumberjack
Lumberjack
Skeletons Arrows Cannon Firecracker Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker
Lumberjack Skeletons Cannon Firecracker
Cannon Bowler Lumberjack Skeletons Freeze
Cannon Lumberjack Skeletons Firecracker Bowler
Arrows Firecracker Bowler Lumberjack
Arrows Freeze Bowler Skeletons Cannon Firecracker Lumberjack
Arrows Cannon Firecracker Freeze
Bowler Arrows Cannon
Cannon Skeletons Lumberjack
Skeletons Cannon Firecracker Bowler Lumberjack
Skeletons Arrows Cannon Firecracker Freeze Bowler Lumberjack
Arrows Firecracker
Cannon Bowler Lumberjack Skeletons Freeze
Bowler Arrows Cannon Firecracker Freeze Lumberjack
Cannon Lumberjack
Cannon Freeze Bowler Lumberjack
Skeletons Arrows Cannon Firecracker Bowler Lumberjack
Arrows Cannon Firecracker Bowler Lumberjack
Arrows Freeze Cannon Firecracker Bowler Lumberjack
Cannon Lumberjack
Bowler Arrows Cannon Firecracker Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Bowler
Arrows Firecracker Bowler Lumberjack
Lumberjack Skeletons Bowler
Bowler Lumberjack
Skeletons Cannon Bowler Lumberjack
Arrows Firecracker Skeletons Freeze
Skeletons Bowler Lumberjack
Lumberjack
Freeze Skeletons Firecracker
Skeletons Cannon
Bowler Lumberjack
Arrows Bowler
Bowler Skeletons Cannon Lumberjack
Cannon Firecracker Bowler
Skeletons Firecracker Freeze Bowler Lumberjack
Arrows Bowler Cannon Firecracker Freeze
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Bowler
Arrows Firecracker Freeze
Arrows Firecracker Bowler
Arrows Firecracker Freeze Bowler
Arrows Firecracker
Bowler Lumberjack
Firecracker Arrows Bowler
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Freeze
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Freeze Bowler
Arrows Firecracker Bowler
Arrows Bowler
Arrows Firecracker
Arrows Firecracker
Firecracker Freeze
Bowler
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Bowler
Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Bowler Lumberjack
Arrows Firecracker Bowler
Arrows
Firecracker
Firecracker Freeze Bowler
Firecracker
Firecracker Freeze Bowler
Firecracker Bowler

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