My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider
Fireball
Cannon Firecracker Hog Rider
Poison
Cannon Firecracker
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Hog Rider Freeze Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Freeze Mega Knight
Cannon
Firecracker
Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Freeze Mega Knight Golden Knight
Freeze
Hog Rider Arrows
Mega Knight
Arrows Firecracker Hog Rider
Golden Knight
Hog Rider

Defense Synergies 2 7

Skeletons
Cannon Firecracker
Arrows
Mega Knight Cannon Golden Knight
Cannon
Skeletons Arrows Firecracker
Firecracker
Skeletons Cannon Mega Knight Golden Knight
Hog Rider
Freeze
Mega Knight
Mega Knight
Arrows Firecracker Freeze
Golden Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Golden Knight
Skeletons Cannon Firecracker Mega Knight
Cannon Mega Knight Skeletons Freeze
Cannon Skeletons Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Freeze Skeletons Cannon Firecracker Mega Knight
Arrows Cannon Firecracker Freeze
Arrows Cannon Mega Knight Golden Knight
Cannon Skeletons
Skeletons Cannon Firecracker Mega Knight
Skeletons Arrows Cannon Firecracker Freeze Mega Knight
Arrows Firecracker
Cannon Mega Knight Skeletons Freeze
Mega Knight Arrows Cannon Firecracker Freeze Golden Knight
Cannon Mega Knight
Cannon Freeze Mega Knight
Mega Knight Skeletons Arrows Cannon Firecracker
Arrows Cannon Mega Knight Firecracker Golden Knight
Arrows Freeze Cannon Firecracker Mega Knight
Cannon
Mega Knight Arrows Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Mega Knight
Mega Knight Skeletons Golden Knight
Mega Knight
Skeletons Cannon Mega Knight
Arrows Firecracker Skeletons Freeze
Skeletons
Mega Knight
Freeze Mega Knight Skeletons Firecracker
Skeletons Cannon
Mega Knight Golden Knight
Mega Knight Arrows
Mega Knight Skeletons Cannon Golden Knight
Cannon Firecracker Mega Knight
Skeletons Firecracker Freeze Golden Knight
Arrows Mega Knight Cannon Firecracker Freeze Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Golden Knight
Arrows Firecracker Golden Knight
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker Golden Knight
Firecracker Arrows Golden Knight
Arrows Firecracker
Firecracker Golden Knight
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Golden Knight
Arrows Firecracker Mega Knight
Arrows Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Golden Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Mega Knight
Arrows Firecracker Golden Knight
Arrows Mega Knight Golden Knight
Arrows Firecracker Golden Knight
Arrows Firecracker
Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Freeze Golden Knight
Firecracker
Firecracker Freeze Mega Knight Golden Knight
Firecracker Mega Knight

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