My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Musketeer
The Log
Skeletons Cannon Firecracker Musketeer Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Musketeer Hog Rider
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Cannon Firecracker Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Firecracker Musketeer Hog Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mega Knight
Cannon
Firecracker
Hog Rider Mega Knight
Musketeer
Hog Rider Mega Knight
Hog Rider
Arrows Firecracker Musketeer Rocket Mega Knight
Rocket
Hog Rider
Mega Knight
Arrows Firecracker Musketeer Hog Rider

Defense Synergies 4 7

Skeletons
Cannon Musketeer Firecracker
Arrows
Mega Knight Cannon
Cannon
Skeletons Musketeer Arrows Firecracker Rocket
Firecracker
Skeletons Cannon Musketeer Mega Knight
Musketeer
Skeletons Cannon Firecracker Mega Knight
Hog Rider
Rocket
Cannon
Mega Knight
Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Musketeer
Skeletons Cannon Firecracker Musketeer Mega Knight
Cannon Rocket Mega Knight Skeletons Musketeer
Cannon Skeletons Firecracker Musketeer Mega Knight
Arrows Firecracker Rocket Mega Knight
Arrows Skeletons Cannon Firecracker Musketeer Mega Knight
Musketeer Rocket Arrows Cannon Firecracker
Rocket Arrows Cannon Musketeer Mega Knight
Cannon Skeletons Musketeer
Skeletons Cannon Firecracker Musketeer Mega Knight
Skeletons Arrows Cannon Firecracker Musketeer Mega Knight
Arrows Musketeer Firecracker
Cannon Mega Knight Skeletons Musketeer Rocket
Rocket Mega Knight Arrows Cannon Firecracker
Cannon Mega Knight
Rocket Cannon Mega Knight
Mega Knight Skeletons Arrows Cannon Firecracker Musketeer
Arrows Cannon Mega Knight Firecracker Musketeer
Arrows Cannon Firecracker Musketeer Mega Knight
Cannon Musketeer
Mega Knight Arrows Cannon Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows Firecracker Musketeer Rocket Mega Knight
Mega Knight Skeletons Musketeer Rocket
Rocket Mega Knight Musketeer
Skeletons Cannon Musketeer Mega Knight
Arrows Firecracker Rocket Skeletons Musketeer
Rocket Skeletons Musketeer
Mega Knight
Rocket Mega Knight Skeletons Firecracker
Skeletons Cannon Musketeer
Mega Knight Musketeer
Rocket Mega Knight Arrows
Rocket Mega Knight Skeletons Cannon
Cannon Firecracker Musketeer Mega Knight
Skeletons Firecracker Musketeer Rocket
Arrows Mega Knight Cannon Firecracker Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Rocket
Arrows Firecracker Musketeer
Rocket Arrows
Arrows Firecracker Musketeer Rocket
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer Rocket
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Rocket Musketeer
Firecracker Rocket Arrows Musketeer
Arrows Firecracker Musketeer Rocket
Rocket Firecracker Musketeer
Arrows Firecracker Musketeer Rocket
Arrows Firecracker Musketeer
Rocket Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Firecracker Musketeer Mega Knight
Rocket Arrows Firecracker Mega Knight
Rocket Musketeer Mega Knight
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer
Arrows Musketeer Mega Knight
Rocket Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Rocket Firecracker Musketeer
Arrows Musketeer Rocket Mega Knight
Rocket Arrows Firecracker
Mega Knight
Rocket Arrows Firecracker
Musketeer Rocket
Rocket Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Rocket Mega Knight
Arrows Firecracker Musketeer
Rocket Arrows
Firecracker Musketeer Mega Knight
Firecracker Musketeer Rocket
Firecracker Musketeer Rocket
Firecracker Musketeer Rocket Mega Knight
Firecracker Rocket Mega Knight

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