My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Wizard
The Log
Skeletons Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard P.E.K.K.A
Fireball
Cannon Firecracker Wizard
Poison
Cannon Firecracker Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Firecracker Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Lightning
Cannon
Firecracker
P.E.K.K.A
Wizard
P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Wizard The Log
The Log
P.E.K.K.A

Defense Synergies 4 13

Skeletons
Cannon Firecracker Wizard P.E.K.K.A The Log
Arrows
Cannon Lightning P.E.K.K.A
Cannon
Skeletons The Log Arrows Firecracker Wizard
Firecracker
The Log Skeletons Cannon P.E.K.K.A
Wizard
Skeletons Cannon P.E.K.K.A The Log
Lightning
Arrows The Log
P.E.K.K.A
The Log Skeletons Arrows Firecracker Wizard
The Log
Cannon Firecracker P.E.K.K.A Skeletons Wizard Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker Wizard The Log
P.E.K.K.A Skeletons Cannon Firecracker The Log
Cannon P.E.K.K.A Skeletons Lightning
Cannon P.E.K.K.A Skeletons Firecracker
Lightning Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Skeletons Cannon Firecracker
Lightning Arrows Cannon Firecracker Wizard
Lightning Arrows Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons
Skeletons Cannon Firecracker
Skeletons Arrows Cannon Firecracker Wizard The Log
Arrows Firecracker Wizard
Cannon P.E.K.K.A Skeletons Wizard Lightning The Log
Wizard Arrows Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Lightning P.E.K.K.A The Log
Wizard Skeletons Arrows Cannon Firecracker P.E.K.K.A
Arrows Cannon Firecracker Wizard The Log
Arrows Wizard The Log Cannon Firecracker
P.E.K.K.A Cannon
Wizard Arrows Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Firecracker Wizard Lightning The Log
P.E.K.K.A Skeletons Lightning The Log
Lightning P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon
Arrows Firecracker Wizard Skeletons
P.E.K.K.A Skeletons Lightning
P.E.K.K.A
Lightning P.E.K.K.A Skeletons Firecracker The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
Lightning P.E.K.K.A Arrows The Log
Lightning P.E.K.K.A Skeletons Cannon Wizard
Wizard Cannon Firecracker
Skeletons Firecracker Lightning P.E.K.K.A The Log
Arrows Cannon Firecracker Wizard P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker The Log
Arrows Firecracker The Log
Lightning Arrows The Log
Lightning Arrows Firecracker The Log
Wizard Arrows Firecracker The Log
Arrows Firecracker Wizard
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard Lightning
Arrows The Log Firecracker Wizard Lightning
Lightning
Firecracker Lightning Arrows Wizard The Log
Lightning Arrows Firecracker Wizard
Lightning Firecracker The Log
Lightning Arrows Firecracker
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker Wizard The Log
Lightning Arrows Firecracker Wizard The Log
Lightning Arrows
Lightning
Lightning Arrows Firecracker Wizard The Log
Lightning Arrows Firecracker Wizard The Log
Lightning The Log
Lightning Arrows Wizard
Lightning The Log
Lightning Arrows The Log
Arrows Firecracker The Log Wizard
Arrows Firecracker The Log Wizard Lightning
Lightning Arrows Wizard The Log
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker Wizard
Lightning Firecracker Wizard
Lightning
Lightning Arrows Wizard The Log
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard Lightning The Log
Lightning
Lightning Arrows Firecracker Wizard
Arrows The Log
Lightning Firecracker Wizard
Arrows The Log Firecracker Wizard Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log
P.E.K.K.A
Lightning Firecracker Wizard

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