My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Elite Barbarians
The Log
Skeletons Cannon Firecracker Elite Barbarians
Earthquake
Skeletons Cannon Firecracker Elixir Collector
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians
Fireball
Cannon Firecracker Elite Barbarians Elixir Collector
Poison
Cannon Firecracker Elixir Collector
Lightning
Cannon Elite Barbarians Elixir Collector
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Cannon Firecracker Elite Barbarians Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Cannon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Mirror
Cannon
Firecracker
Elite Barbarians Mirror
Elite Barbarians
Arrows Firecracker
Rocket
Mirror
Elixir Collector
Mirror
Arrows Firecracker Rocket

Defense Synergies 3 6

Skeletons
Cannon Firecracker Elite Barbarians
Arrows
Mirror Cannon
Cannon
Skeletons Mirror Arrows Firecracker Rocket
Firecracker
Skeletons Cannon Mirror
Elite Barbarians
Skeletons
Rocket
Cannon
Elixir Collector
Mirror
Arrows Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker
Elite Barbarians Skeletons Cannon Firecracker
Cannon Rocket Skeletons Elite Barbarians
Cannon Elite Barbarians Skeletons Firecracker
Arrows Firecracker Elite Barbarians Rocket
Arrows Skeletons Cannon Firecracker
Rocket Arrows Cannon Firecracker
Rocket Arrows Cannon
Cannon Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon Firecracker
Skeletons Arrows Cannon Firecracker
Arrows Firecracker
Cannon Skeletons Elite Barbarians Rocket
Rocket Arrows Cannon Firecracker
Elite Barbarians Cannon
Rocket Cannon Elite Barbarians
Skeletons Arrows Cannon Firecracker Elite Barbarians
Arrows Cannon Firecracker Elite Barbarians
Arrows Cannon Firecracker
Cannon Elite Barbarians
Arrows Cannon Firecracker Elite Barbarians
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Arrows Firecracker Elite Barbarians Rocket
Skeletons Elite Barbarians Rocket
Rocket Elite Barbarians
Skeletons Cannon Elite Barbarians
Arrows Firecracker Rocket Skeletons
Rocket Skeletons Elite Barbarians
Elite Barbarians
Rocket Skeletons Firecracker Elite Barbarians
Skeletons Cannon
Elite Barbarians
Rocket Arrows Elite Barbarians
Elite Barbarians Rocket Skeletons Cannon
Cannon Firecracker
Elite Barbarians Skeletons Firecracker Rocket
Arrows Cannon Firecracker Elite Barbarians
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Elite Barbarians
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker Elite Barbarians
Arrows Firecracker Rocket
Arrows Firecracker Elite Barbarians
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket
Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Elite Barbarians Arrows Firecracker
Rocket Firecracker
Elite Barbarians
Arrows Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket
Rocket Arrows Firecracker
Arrows
Firecracker Rocket
Arrows Firecracker
Rocket Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Rocket
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket

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