My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Gang Goblin Barrel
Zap
Skeletons Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Skeletons Cannon Goblin Gang Goblin Barrel Ice Wizard Royal Ghost
The Log
Skeletons Cannon Goblin Gang Goblin Barrel
Earthquake
Skeletons Cannon Goblin Gang Goblin Barrel
Arrows
Skeletons Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Goblin Barrel Ice Wizard Royal Ghost
Fireball
Cannon Goblin Gang Goblin Barrel Ice Wizard
Poison
Cannon Goblin Gang Ice Wizard
Lightning
Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Goblin Gang Goblin Barrel Ice Wizard Royal Ghost

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel
Cannon
Goblin Gang
Goblin Barrel Royal Ghost
Goblin Barrel
Goblin Gang Arrows Ice Wizard Royal Ghost
The Log
Ice Wizard
Goblin Barrel
Royal Ghost
Goblin Gang Goblin Barrel

Defense Synergies 2 12

Skeletons
Cannon The Log Ice Wizard Royal Ghost
Arrows
Cannon Ice Wizard
Cannon
Skeletons The Log Arrows Goblin Gang Ice Wizard Royal Ghost
Goblin Gang
Cannon The Log Ice Wizard
Goblin Barrel
The Log
Cannon Skeletons Goblin Gang Ice Wizard Royal Ghost
Ice Wizard
Skeletons Arrows Cannon Goblin Gang The Log
Royal Ghost
Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Skeletons Cannon Goblin Gang The Log Ice Wizard
Cannon Goblin Gang Skeletons Ice Wizard
Cannon Skeletons Goblin Gang Ice Wizard
Arrows The Log
Arrows Goblin Gang The Log Skeletons Cannon Ice Wizard Royal Ghost
Arrows Cannon Goblin Gang Ice Wizard
Arrows Cannon The Log
Cannon Skeletons Goblin Gang Ice Wizard
Goblin Gang Skeletons Cannon Ice Wizard Royal Ghost
Goblin Gang Ice Wizard Skeletons Arrows Cannon The Log Royal Ghost
Arrows Goblin Gang Ice Wizard
Cannon Skeletons Goblin Gang The Log Ice Wizard
Arrows Cannon Goblin Gang The Log Royal Ghost
Cannon Goblin Gang
Cannon Goblin Gang The Log
Skeletons Arrows Cannon Goblin Gang
Arrows Cannon Goblin Gang The Log Ice Wizard Royal Ghost
Arrows The Log Cannon Ice Wizard Royal Ghost
Cannon
Goblin Gang Royal Ghost Arrows Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Royal Ghost
Arrows Goblin Gang The Log Royal Ghost
Goblin Gang Skeletons The Log
Goblin Gang The Log
Skeletons Cannon Goblin Gang
Arrows Skeletons Goblin Gang Ice Wizard
Goblin Gang Skeletons Ice Wizard
Skeletons The Log
Skeletons Cannon Goblin Gang
Arrows The Log
Skeletons Cannon Goblin Gang
Cannon
Goblin Gang Skeletons The Log
Arrows Cannon The Log Ice Wizard Royal Ghost
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Royal Ghost
Arrows The Log Ice Wizard Royal Ghost
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Ice Wizard Royal Ghost
Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows
Arrows The Log
Goblin Gang
Arrows Ice Wizard
Arrows The Log
Goblin Gang
Arrows The Log
Arrows
Goblin Gang The Log
The Log Royal Ghost

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