My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Gang Hog Rider Goblin Barrel Princess
Zap
Skeletons Cannon Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Skeletons Cannon Goblin Gang Goblin Barrel Princess
The Log
Skeletons Cannon Goblin Gang Hog Rider Goblin Barrel Princess
Earthquake
Skeletons Cannon Goblin Gang Hog Rider Goblin Barrel
Arrows
Skeletons Goblin Gang Goblin Barrel Princess
Royal Delivery
Skeletons Goblin Gang Hog Rider Goblin Barrel P.E.K.K.A Princess
Fireball
Cannon Goblin Gang Hog Rider Goblin Barrel Princess
Poison
Cannon Goblin Gang Princess
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Goblin Gang Goblin Barrel Princess Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Cannon
Goblin Gang
Hog Rider Goblin Barrel P.E.K.K.A Princess
Hog Rider
Arrows Goblin Gang Goblin Barrel Princess
Goblin Barrel
Goblin Gang Arrows Hog Rider P.E.K.K.A Princess
P.E.K.K.A
Arrows Goblin Gang Goblin Barrel Princess
Princess
Goblin Gang Hog Rider Goblin Barrel P.E.K.K.A

Defense Synergies 1 9

Skeletons
Cannon P.E.K.K.A Princess
Arrows
Cannon P.E.K.K.A
Cannon
Skeletons Arrows Goblin Gang Princess
Goblin Gang
Cannon P.E.K.K.A Princess
Hog Rider
Goblin Barrel
P.E.K.K.A
Skeletons Arrows Goblin Gang Princess
Princess
Skeletons Cannon Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
P.E.K.K.A Skeletons Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A Skeletons
Cannon P.E.K.K.A Skeletons Goblin Gang
Arrows P.E.K.K.A Princess
Arrows Goblin Gang Skeletons Cannon
Arrows Cannon Goblin Gang Princess
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeletons Goblin Gang Princess
Goblin Gang Skeletons Cannon
Goblin Gang Skeletons Arrows Cannon Princess
Arrows Goblin Gang Princess
Cannon P.E.K.K.A Skeletons Goblin Gang
Arrows Cannon Goblin Gang P.E.K.K.A Princess
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Skeletons Arrows Cannon Goblin Gang P.E.K.K.A
Arrows Cannon Goblin Gang
Arrows Cannon Princess
P.E.K.K.A Cannon
Goblin Gang Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons P.E.K.K.A
Arrows Goblin Gang
Goblin Gang P.E.K.K.A Skeletons
Goblin Gang P.E.K.K.A
P.E.K.K.A Skeletons Cannon Goblin Gang
Arrows Skeletons Goblin Gang Princess
Goblin Gang P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Cannon Goblin Gang
P.E.K.K.A
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Cannon Goblin Gang
Cannon Princess
Goblin Gang Skeletons P.E.K.K.A
Arrows Cannon P.E.K.K.A Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Goblin Gang
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Goblin Gang Princess
Arrows Princess
Arrows
Goblin Gang Princess
Arrows Princess
Arrows
P.E.K.K.A
Goblin Gang Princess
Princess
Princess
P.E.K.K.A

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