My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Cannon Hog Rider Inferno Dragon
Zap
Skeletons Cannon Inferno Dragon
Barbarian Barrel
Skeletons Cannon
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Hog Rider Inferno Dragon
Fireball
Cannon Hog Rider Inferno Dragon
Poison
Cannon
Lightning
Cannon Inferno Dragon Goblinstein
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Hog Rider Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Mega Knight
Cannon
Hog Rider
Arrows The Log Mega Knight
The Log
Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Hog Rider The Log
Goblinstein

Defense Synergies 3 7

Skeletons
Cannon The Log Inferno Dragon
Arrows
Mega Knight Cannon
Cannon
Skeletons The Log Arrows Inferno Dragon
Hog Rider
The Log
Cannon Skeletons Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Cannon The Log Mega Knight
Mega Knight
Arrows The Log Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Inferno Dragon Skeletons Cannon The Log Mega Knight
Cannon Mega Knight Skeletons Inferno Dragon
Cannon Inferno Dragon Skeletons Mega Knight
Arrows The Log Mega Knight
Arrows The Log Skeletons Cannon Mega Knight
Inferno Dragon Arrows Cannon
Arrows Cannon The Log Mega Knight
Cannon Inferno Dragon Skeletons
Skeletons Cannon Mega Knight
Skeletons Arrows Cannon The Log Mega Knight
Arrows Inferno Dragon
Cannon Mega Knight Skeletons The Log
Mega Knight Arrows Cannon The Log
Inferno Dragon Cannon Mega Knight
Cannon The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Cannon
Arrows Cannon Mega Knight The Log
Arrows The Log Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Arrows Cannon The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Arrows The Log Inferno Dragon Mega Knight
Mega Knight Skeletons The Log
Mega Knight The Log
Skeletons Cannon Inferno Dragon Mega Knight
Arrows Skeletons
Skeletons
Mega Knight Inferno Dragon
Mega Knight Skeletons The Log Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows The Log
Mega Knight Skeletons Cannon
Cannon Mega Knight
Skeletons The Log Inferno Dragon
Arrows Mega Knight Cannon The Log Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Arrows
Arrows The Log
Mega Knight
Arrows The Log
Arrows
Mega Knight
The Log
The Log Mega Knight
Inferno Dragon
Mega Knight

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