My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel
Giant Snowball
Skeletons Cannon Hog Rider Zappies Goblin Barrel
Zap
Skeletons Cannon Zappies Goblin Barrel
Barbarian Barrel
Skeletons Cannon Zappies Goblin Barrel
The Log
Skeletons Cannon Hog Rider Zappies Goblin Barrel
Earthquake
Skeletons Cannon Hog Rider Zappies Goblin Barrel
Arrows
Skeletons Zappies Goblin Barrel
Royal Delivery
Skeletons Hog Rider Zappies Goblin Barrel
Fireball
Cannon Hog Rider Zappies Goblin Barrel
Poison
Cannon Zappies
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Goblin Barrel Tornado Hog Rider Zappies Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Goblin Barrel Mega Knight
Cannon
Hog Rider
Arrows Zappies Goblin Barrel Tornado Mega Knight
Zappies
Hog Rider Goblin Barrel Mega Knight
Goblin Barrel
Arrows Hog Rider Zappies Mega Knight
Tornado
Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Zappies Goblin Barrel Tornado

Defense Synergies 2 7

Skeletons
Cannon Zappies Tornado
Arrows
Mega Knight Cannon Tornado
Cannon
Skeletons Arrows
Hog Rider
Zappies
Skeletons Tornado Mega Knight
Goblin Barrel
Tornado
Skeletons Arrows Zappies Mega Knight
Mega Knight
Arrows Zappies Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Zappies
Skeletons Cannon Zappies Mega Knight
Cannon Tornado Mega Knight Skeletons Zappies
Cannon Skeletons Zappies Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Skeletons Cannon Zappies Mega Knight
Tornado Arrows Cannon Zappies
Arrows Cannon Mega Knight
Cannon Zappies Skeletons Tornado
Tornado Skeletons Cannon Zappies Mega Knight
Skeletons Arrows Cannon Zappies Tornado Mega Knight
Arrows Zappies Tornado
Cannon Mega Knight Skeletons Zappies
Mega Knight Arrows Cannon Zappies Tornado
Cannon Zappies Mega Knight
Tornado Cannon Zappies Mega Knight
Mega Knight Skeletons Arrows Cannon Zappies Tornado
Arrows Cannon Mega Knight Zappies Tornado
Arrows Tornado Cannon Zappies Mega Knight
Cannon Zappies Tornado
Mega Knight Arrows Cannon Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zappies
Arrows Mega Knight
Zappies Mega Knight Skeletons
Mega Knight Zappies Tornado
Skeletons Cannon Zappies Mega Knight
Arrows Skeletons Zappies Tornado
Skeletons Zappies
Mega Knight Zappies
Mega Knight Skeletons Zappies Tornado
Skeletons Cannon Zappies
Mega Knight Zappies
Mega Knight Arrows Tornado
Mega Knight Skeletons Cannon Zappies
Cannon Zappies Mega Knight
Zappies Skeletons Tornado
Arrows Mega Knight Cannon Zappies
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Arrows Mega Knight
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Tornado
Arrows Tornado
Arrows Tornado
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Tornado
Arrows Mega Knight
Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado
Zappies
Arrows Mega Knight
Arrows Zappies
Mega Knight
Arrows
Zappies
Arrows Zappies Tornado
Arrows
Mega Knight
Arrows
Arrows Tornado
Mega Knight
Zappies Tornado
Zappies Tornado
Tornado Mega Knight
Mega Knight

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