My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon
Barbarian Barrel
Skeletons Cannon Musketeer Wizard
The Log
Skeletons Cannon Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Musketeer Hog Rider Wizard
Fireball
Cannon Musketeer Hog Rider Wizard
Poison
Cannon Musketeer Wizard
Lightning
Cannon Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Mini P.E.K.K.A Musketeer Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Mini P.E.K.K.A

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Giant Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Giant Arrows Musketeer Hog Rider Wizard
Musketeer
Hog Rider Giant Mini P.E.K.K.A
Hog Rider
Arrows Musketeer Mini P.E.K.K.A Giant Wizard
Giant
Arrows Mini P.E.K.K.A Musketeer Hog Rider Wizard
Wizard
Mini P.E.K.K.A Hog Rider Giant

Defense Synergies 3 8

Skeletons
Cannon Musketeer Mini P.E.K.K.A Wizard
Arrows
Cannon Mini P.E.K.K.A
Cannon
Skeletons Musketeer Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Skeletons Arrows Cannon Musketeer Wizard
Musketeer
Skeletons Cannon Mini P.E.K.K.A
Hog Rider
Giant
Wizard
Skeletons Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Wizard
Mini P.E.K.K.A Skeletons Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Arrows Mini P.E.K.K.A
Arrows Skeletons Cannon Musketeer
Musketeer Arrows Cannon Wizard
Arrows Cannon Musketeer
Cannon Mini P.E.K.K.A Skeletons Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer
Skeletons Arrows Cannon Musketeer Wizard
Arrows Musketeer Wizard
Cannon Mini P.E.K.K.A Skeletons Musketeer Wizard
Wizard Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Wizard Skeletons Arrows Cannon Mini P.E.K.K.A Musketeer
Arrows Cannon Musketeer Wizard
Arrows Wizard Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer
Wizard Arrows Cannon Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Arrows Mini P.E.K.K.A Musketeer Wizard
Skeletons Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Skeletons Cannon Mini P.E.K.K.A Musketeer
Arrows Wizard Skeletons Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A
Skeletons Cannon Musketeer
Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Skeletons Cannon Wizard
Wizard Cannon Musketeer
Skeletons Mini P.E.K.K.A Musketeer
Arrows Cannon Mini P.E.K.K.A Musketeer Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Wizard Arrows
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard
Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer
Musketeer
Musketeer
Wizard

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