My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit Inferno Dragon
Giant Snowball
Skeletons Cannon Inferno Dragon
Zap
Skeletons Cannon Bandit Inferno Dragon
Barbarian Barrel
Skeletons Cannon Bandit Magic Archer
The Log
Skeletons Cannon Bandit
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons P.E.K.K.A Bandit Inferno Dragon Magic Archer
Fireball
Cannon Bandit Inferno Dragon Magic Archer
Poison
Cannon Magic Archer
Lightning
Cannon Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Bandit Poison Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Bandit

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Bandit
Cannon
Poison
P.E.K.K.A
P.E.K.K.A
Arrows Poison Magic Archer
Bandit
Arrows Magic Archer
Inferno Dragon
Magic Archer
P.E.K.K.A Bandit

Defense Synergies 1 13

Skeletons
Cannon Poison P.E.K.K.A Bandit Inferno Dragon Magic Archer
Arrows
Cannon P.E.K.K.A Bandit
Cannon
Skeletons Arrows Poison Bandit Inferno Dragon Magic Archer
Poison
Skeletons Cannon
P.E.K.K.A
Skeletons Arrows
Bandit
Skeletons Arrows Cannon Magic Archer
Inferno Dragon
Skeletons Cannon
Magic Archer
Skeletons Cannon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Magic Archer
P.E.K.K.A Inferno Dragon Skeletons Cannon Bandit
Cannon P.E.K.K.A Skeletons Bandit Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Skeletons Bandit
Arrows Poison P.E.K.K.A
Arrows Skeletons Cannon Bandit Magic Archer
Inferno Dragon Arrows Cannon Poison Magic Archer
Arrows Cannon Poison P.E.K.K.A Bandit Magic Archer
Cannon P.E.K.K.A Inferno Dragon Skeletons
Skeletons Cannon Bandit
Poison Skeletons Arrows Cannon Bandit Magic Archer
Arrows Inferno Dragon Poison Magic Archer
Cannon P.E.K.K.A Skeletons Bandit
Arrows Cannon Poison P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Cannon Bandit
Cannon P.E.K.K.A Bandit Inferno Dragon
Skeletons Arrows Cannon Poison P.E.K.K.A
Arrows Cannon Bandit Magic Archer
Arrows Poison Cannon Bandit Inferno Dragon Magic Archer
P.E.K.K.A Cannon Inferno Dragon
Arrows Cannon Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A Bandit
Poison Bandit Arrows Inferno Dragon Magic Archer
P.E.K.K.A Bandit Skeletons
P.E.K.K.A Bandit
P.E.K.K.A Skeletons Cannon Bandit Inferno Dragon
Arrows Poison Skeletons Magic Archer
P.E.K.K.A Skeletons Bandit
P.E.K.K.A Inferno Dragon
P.E.K.K.A Skeletons Poison Bandit Inferno Dragon Magic Archer
P.E.K.K.A Skeletons Cannon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Arrows Poison
P.E.K.K.A Skeletons Cannon Bandit
Cannon Magic Archer
Skeletons Poison P.E.K.K.A Inferno Dragon Magic Archer
Arrows Poison Cannon P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Bandit
Arrows Poison Bandit Magic Archer
Arrows Poison Bandit Magic Archer
Arrows Poison
Poison Arrows Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Bandit
Poison
Poison Arrows Bandit Magic Archer
Poison Arrows Magic Archer
Poison Bandit Magic Archer
Arrows Poison Bandit Magic Archer
Arrows Poison Magic Archer
Arrows Poison Bandit Magic Archer
Magic Archer Arrows Poison Bandit
Arrows Poison
Arrows Poison Bandit Magic Archer
Arrows Poison Magic Archer
Poison Magic Archer
Arrows Poison
Arrows Poison
Arrows Poison Magic Archer
Inferno Dragon
Arrows Poison Bandit Magic Archer
Arrows Poison Bandit Magic Archer
Poison Arrows Bandit Magic Archer
Poison Arrows Magic Archer
Poison
Poison Arrows Bandit Magic Archer
Arrows Poison Magic Archer
P.E.K.K.A
Arrows Poison Magic Archer
Bandit Magic Archer
Poison Arrows Magic Archer
Arrows
Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
P.E.K.K.A
Poison Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer

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