My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Flying Machine Zappies Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Royal Hogs
Giant Snowball
Skeletons Cannon Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Skeletons Cannon Flying Machine Zappies Royal Hogs
Barbarian Barrel
Skeletons Cannon Royal Recruits Zappies Royal Hogs
The Log
Skeletons Cannon Royal Recruits Zappies Royal Hogs
Earthquake
Skeletons Cannon Zappies Royal Hogs
Arrows
Skeletons Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Skeletons Royal Recruits Flying Machine Zappies Royal Hogs
Fireball
Cannon Flying Machine Zappies Royal Hogs
Poison
Cannon Royal Recruits Flying Machine Zappies Royal Hogs
Lightning
Cannon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Flying Machine Zappies Golden Knight Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Flying Machine

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Hogs
Cannon
Royal Recruits
Flying Machine Zappies Royal Hogs
Flying Machine
Royal Recruits Zappies Royal Hogs Golden Knight
Zappies
Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Arrows Royal Recruits Flying Machine Zappies
Golden Knight
Flying Machine

Defense Synergies 1 9

Skeletons
Cannon Flying Machine Zappies
Arrows
Cannon Golden Knight
Cannon
Skeletons Arrows Royal Recruits Flying Machine
Royal Recruits
Cannon
Flying Machine
Skeletons Cannon Zappies Golden Knight
Zappies
Skeletons Flying Machine Golden Knight
Royal Hogs
Golden Knight
Arrows Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Flying Machine Zappies Golden Knight
Skeletons Cannon Royal Recruits Flying Machine Zappies
Cannon Skeletons Royal Recruits Zappies
Cannon Royal Recruits Skeletons Zappies
Arrows Royal Recruits
Arrows Skeletons Cannon Flying Machine Zappies
Arrows Cannon Flying Machine Zappies
Arrows Cannon Royal Recruits Flying Machine Golden Knight
Cannon Zappies Skeletons Royal Recruits
Skeletons Cannon Royal Recruits Zappies
Skeletons Arrows Cannon Royal Recruits Flying Machine Zappies
Arrows Flying Machine Zappies
Cannon Royal Recruits Skeletons Flying Machine Zappies
Arrows Cannon Royal Recruits Zappies Golden Knight
Royal Recruits Cannon Zappies
Cannon Royal Recruits Zappies
Skeletons Arrows Cannon Royal Recruits Zappies
Arrows Cannon Royal Recruits Flying Machine Zappies Golden Knight
Arrows Cannon Royal Recruits Flying Machine Zappies
Cannon Royal Recruits Zappies
Royal Recruits Arrows Cannon Flying Machine Zappies
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zappies
Arrows Flying Machine
Royal Recruits Zappies Skeletons Golden Knight
Royal Recruits Zappies
Royal Recruits Skeletons Cannon Zappies
Arrows Skeletons Flying Machine Zappies
Royal Recruits Skeletons Flying Machine Zappies
Royal Recruits Zappies
Royal Recruits Skeletons Flying Machine Zappies
Royal Recruits Skeletons Cannon Zappies
Royal Recruits Flying Machine Zappies Golden Knight
Royal Recruits Arrows
Royal Recruits Skeletons Cannon Zappies Golden Knight
Royal Recruits Cannon Flying Machine Zappies
Royal Recruits Zappies Skeletons Flying Machine Golden Knight
Arrows Cannon Royal Recruits Flying Machine Zappies Golden Knight
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine Golden Knight
Arrows Flying Machine Golden Knight
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Golden Knight
Arrows Royal Recruits Flying Machine Golden Knight
Arrows Flying Machine
Flying Machine Golden Knight
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Golden Knight
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine Golden Knight
Arrows
Arrows Royal Recruits Flying Machine
Arrows
Arrows Flying Machine Golden Knight
Arrows Flying Machine Golden Knight
Arrows Golden Knight
Arrows Flying Machine
Flying Machine Zappies
Arrows
Arrows Zappies
Arrows
Royal Recruits Flying Machine Zappies
Arrows Flying Machine Zappies
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine Zappies Golden Knight
Flying Machine Zappies
Royal Recruits Flying Machine Golden Knight

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