My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Guards
Giant Snowball
Skeletons Cannon Skeleton Barrel Guards Baby Dragon
Zap
Skeletons Cannon Skeleton Barrel Firecracker Guards
Barbarian Barrel
Skeletons Cannon Skeleton Barrel Firecracker Guards
The Log
Skeletons Cannon Skeleton Barrel Firecracker Guards
Earthquake
Skeletons Cannon Firecracker Guards
Arrows
Skeletons Skeleton Barrel Firecracker Guards
Royal Delivery
Skeletons Skeleton Barrel Firecracker Guards Baby Dragon
Fireball
Cannon Skeleton Barrel Firecracker Baby Dragon
Poison
Cannon Skeleton Barrel Firecracker Guards
Lightning
Cannon Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Guards Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Skeleton Barrel Firecracker Guards Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Skeleton Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Skeleton Barrel Mega Knight
Cannon
Skeleton Barrel
Firecracker Arrows Guards Mega Knight
Firecracker
Skeleton Barrel Baby Dragon Mega Knight
Guards
Skeleton Barrel
Baby Dragon
Firecracker Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon

Defense Synergies 2 12

Skeletons
Cannon Firecracker Baby Dragon
Arrows
Mega Knight Cannon
Cannon
Skeletons Arrows Firecracker Guards Baby Dragon
Skeleton Barrel
Mega Knight
Firecracker
Skeletons Cannon Guards Baby Dragon Mega Knight
Guards
Cannon Firecracker Baby Dragon
Baby Dragon
Skeletons Cannon Firecracker Guards Mega Knight
Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker Baby Dragon
Skeletons Cannon Firecracker Mega Knight
Cannon Mega Knight Skeletons
Cannon Skeletons Firecracker Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Cannon Firecracker Guards Baby Dragon Mega Knight
Arrows Cannon Firecracker Baby Dragon
Arrows Cannon Skeleton Barrel Baby Dragon Mega Knight
Cannon Skeletons
Guards Skeletons Cannon Firecracker Mega Knight
Guards Skeletons Arrows Cannon Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Cannon Mega Knight Skeletons Guards
Mega Knight Arrows Cannon Firecracker Guards Baby Dragon
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Skeletons Arrows Cannon Firecracker
Arrows Cannon Mega Knight Firecracker Guards Baby Dragon
Arrows Baby Dragon Cannon Firecracker Guards Mega Knight
Cannon
Mega Knight Arrows Cannon Firecracker Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons
Arrows Skeleton Barrel Firecracker Baby Dragon Mega Knight
Guards Mega Knight Skeletons
Guards Mega Knight
Skeletons Cannon Guards Mega Knight
Arrows Firecracker Skeletons Skeleton Barrel Baby Dragon
Guards Skeletons
Mega Knight
Mega Knight Skeletons Firecracker Baby Dragon
Skeletons Cannon Guards
Mega Knight Guards
Mega Knight Arrows Guards
Mega Knight Skeletons Cannon Guards
Cannon Firecracker Baby Dragon Mega Knight
Guards Skeletons Firecracker Baby Dragon
Arrows Mega Knight Cannon Firecracker Baby Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Guards Baby Dragon
Arrows Firecracker Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Firecracker Guards
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Skeleton Barrel Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker
Guards
Firecracker Arrows Skeleton Barrel
Arrows Firecracker Baby Dragon
Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Skeleton Barrel Firecracker Baby Dragon Mega Knight
Arrows
Arrows Skeleton Barrel Firecracker Baby Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Skeleton Barrel Baby Dragon
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Skeleton Barrel Baby Dragon
Arrows Skeleton Barrel Baby Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Skeleton Barrel Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Guards
Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon Mega Knight
Arrows Skeleton Barrel Firecracker Baby Dragon
Arrows
Firecracker Mega Knight
Firecracker Guards Baby Dragon
Firecracker
Skeleton Barrel Firecracker Baby Dragon Mega Knight
Firecracker Mega Knight

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