My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Rune Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Cannon Baby Dragon Witch
Zap
Skeletons Cannon Witch Prince
Barbarian Barrel
Skeletons Cannon Valkyrie Witch
The Log
Skeletons Cannon Witch Prince
Earthquake
Skeletons Cannon Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Baby Dragon Witch Prince
Fireball
Cannon Baby Dragon Witch
Poison
Cannon Witch
Lightning
Cannon Valkyrie Baby Dragon Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Rune Giant Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Valkyrie Baby Dragon Rune Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Cannon Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Prince
Cannon
Valkyrie
Prince Baby Dragon Witch
Baby Dragon
Valkyrie Witch Prince
Rune Giant
Witch
Valkyrie Baby Dragon Prince
Prince
Valkyrie Arrows Baby Dragon Witch

Defense Synergies 1 16

Skeletons
Cannon Baby Dragon Witch Prince
Arrows
Cannon Valkyrie Prince
Cannon
Skeletons Arrows Valkyrie Baby Dragon Witch Prince
Valkyrie
Arrows Cannon Baby Dragon Witch Prince
Baby Dragon
Skeletons Cannon Valkyrie Witch Prince
Rune Giant
Witch
Skeletons Cannon Valkyrie Baby Dragon Prince
Prince
Skeletons Arrows Cannon Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon
Skeletons Cannon Valkyrie Witch Prince
Cannon Witch Prince Skeletons Valkyrie
Cannon Witch Prince Skeletons Valkyrie
Arrows Valkyrie Prince
Arrows Skeletons Cannon Valkyrie Baby Dragon
Arrows Cannon Baby Dragon Witch
Arrows Cannon Valkyrie Baby Dragon
Cannon Witch Skeletons Prince
Skeletons Cannon Valkyrie Prince
Valkyrie Witch Skeletons Arrows Cannon Baby Dragon
Arrows Baby Dragon Witch
Cannon Prince Skeletons Valkyrie Witch
Valkyrie Arrows Cannon Baby Dragon Witch Prince
Cannon Prince
Cannon Prince
Skeletons Arrows Cannon Valkyrie Witch Prince
Arrows Cannon Valkyrie Baby Dragon Witch Prince
Arrows Valkyrie Baby Dragon Witch Cannon
Cannon Prince
Valkyrie Arrows Cannon Baby Dragon Witch Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Witch Prince
Arrows Valkyrie Baby Dragon Prince
Skeletons Valkyrie Witch Prince
Valkyrie Prince
Skeletons Cannon Valkyrie Witch Prince
Arrows Skeletons Baby Dragon Witch
Prince Skeletons Valkyrie Witch
Valkyrie Prince
Skeletons Valkyrie Baby Dragon Witch Prince
Witch Skeletons Cannon
Valkyrie Witch Prince
Arrows Valkyrie Prince
Prince Skeletons Cannon Valkyrie Witch
Cannon Valkyrie Baby Dragon Witch
Witch Skeletons Valkyrie Baby Dragon Prince
Arrows Valkyrie Cannon Baby Dragon Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie Prince
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Prince
Arrows Valkyrie Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon Witch
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch Prince
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Prince
Arrows
Witch Prince
Arrows Baby Dragon Witch
Arrows
Valkyrie Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince
Prince

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