My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel Witch Princess
Zap
Skeletons Cannon Goblin Barrel Witch Princess
Barbarian Barrel
Skeletons Cannon Valkyrie Goblin Barrel Witch Princess
The Log
Skeletons Cannon Goblin Barrel Witch Princess
Earthquake
Skeletons Cannon Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch Princess
Royal Delivery
Skeletons Valkyrie Goblin Barrel Witch Princess
Fireball
Cannon Goblin Barrel Witch Princess
Poison
Cannon Witch Princess
Lightning
Cannon Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Goblin Barrel Princess Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Mega Knight
Cannon
Valkyrie
Goblin Barrel Witch
Goblin Barrel
Valkyrie Arrows Princess Mega Knight
Witch
Valkyrie Mega Knight
Princess
Goblin Barrel Mega Knight
Mega Knight
Arrows Goblin Barrel Witch Princess

Defense Synergies 2 11

Skeletons
Cannon Witch Princess
Arrows
Mega Knight Cannon Valkyrie
Cannon
Skeletons Arrows Valkyrie Witch Princess
Valkyrie
Arrows Cannon Witch Princess
Goblin Barrel
Witch
Skeletons Cannon Valkyrie Mega Knight
Princess
Skeletons Cannon Valkyrie Mega Knight
Mega Knight
Arrows Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Skeletons Cannon Valkyrie Witch Mega Knight
Cannon Witch Mega Knight Skeletons Valkyrie
Cannon Witch Skeletons Valkyrie Mega Knight
Arrows Valkyrie Princess Mega Knight
Arrows Skeletons Cannon Valkyrie Mega Knight
Arrows Cannon Witch Princess
Arrows Cannon Valkyrie Mega Knight
Cannon Witch Skeletons Princess
Skeletons Cannon Valkyrie Mega Knight
Valkyrie Witch Skeletons Arrows Cannon Princess Mega Knight
Arrows Witch Princess
Cannon Mega Knight Skeletons Valkyrie Witch
Valkyrie Mega Knight Arrows Cannon Witch Princess
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Skeletons Arrows Cannon Valkyrie Witch
Arrows Cannon Mega Knight Valkyrie Witch
Arrows Valkyrie Witch Cannon Princess Mega Knight
Cannon
Valkyrie Mega Knight Arrows Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Witch
Arrows Valkyrie Mega Knight
Mega Knight Skeletons Valkyrie Witch
Valkyrie Mega Knight
Skeletons Cannon Valkyrie Witch Mega Knight
Arrows Skeletons Witch Princess
Skeletons Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Skeletons Valkyrie Witch
Witch Skeletons Cannon
Mega Knight Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Cannon Valkyrie Witch
Cannon Valkyrie Witch Princess Mega Knight
Witch Skeletons Valkyrie
Arrows Valkyrie Mega Knight Cannon Witch Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Arrows Valkyrie Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess Mega Knight
Arrows
Arrows Princess Mega Knight
Arrows Valkyrie Witch Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Valkyrie Witch Princess Mega Knight
Witch
Arrows Witch Princess
Arrows Witch Princess Mega Knight
Arrows
Arrows Witch Princess
Witch
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Witch Princess
Arrows Witch Princess
Arrows
Valkyrie Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Witch Princess
Witch Princess
Witch Princess Mega Knight
Mega Knight

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