My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie P.E.K.K.A Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Ram Rider
Giant Snowball
Skeletons Cannon Guards Ram Rider Little Prince
Zap
Skeletons Cannon Guards Ram Rider Little Prince
Barbarian Barrel
Skeletons Cannon Valkyrie Guards Little Prince
The Log
Skeletons Cannon Guards Ram Rider Little Prince
Earthquake
Skeletons Cannon Guards
Arrows
Skeletons Guards Little Prince
Royal Delivery
Skeletons Valkyrie Guards P.E.K.K.A Ram Rider Little Prince
Fireball
Cannon Ram Rider Little Prince
Poison
Cannon Guards Little Prince
Lightning
Cannon Valkyrie Ram Rider Little Prince
Rocket
Valkyrie Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Guards Little Prince Valkyrie Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Ram Rider
Cannon
Valkyrie
P.E.K.K.A Ram Rider Little Prince
Guards
Ram Rider
P.E.K.K.A
Arrows Valkyrie Ram Rider
Ram Rider
Arrows Valkyrie Guards P.E.K.K.A
Little Prince
Valkyrie

Defense Synergies 1 12

Skeletons
Cannon P.E.K.K.A Ram Rider Little Prince
Arrows
Cannon Valkyrie P.E.K.K.A Little Prince
Cannon
Skeletons Arrows Valkyrie Guards Little Prince
Valkyrie
Arrows Cannon P.E.K.K.A Little Prince
Guards
Cannon
P.E.K.K.A
Skeletons Arrows Valkyrie
Ram Rider
Skeletons
Little Prince
Skeletons Arrows Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Ram Rider
P.E.K.K.A Skeletons Cannon Valkyrie Ram Rider
Cannon P.E.K.K.A Ram Rider Skeletons Valkyrie
Cannon P.E.K.K.A Skeletons Valkyrie Guards Ram Rider
Arrows Valkyrie P.E.K.K.A
Arrows Skeletons Cannon Valkyrie Guards
Ram Rider Arrows Cannon Little Prince
Arrows Cannon Valkyrie P.E.K.K.A Ram Rider
Cannon P.E.K.K.A Skeletons
Guards Skeletons Cannon Valkyrie Little Prince
Valkyrie Guards Skeletons Arrows Cannon Ram Rider
Arrows Ram Rider
Cannon P.E.K.K.A Skeletons Valkyrie Guards Ram Rider
Valkyrie Arrows Cannon Guards P.E.K.K.A
P.E.K.K.A Cannon Ram Rider
Cannon P.E.K.K.A Ram Rider
Skeletons Arrows Cannon Valkyrie P.E.K.K.A
Arrows Cannon Valkyrie Guards Ram Rider Little Prince
Arrows Valkyrie Cannon Guards Ram Rider Little Prince
P.E.K.K.A Cannon Ram Rider
Valkyrie Arrows Cannon Guards P.E.K.K.A Little Prince
P.E.K.K.A Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons P.E.K.K.A
Arrows Valkyrie
Guards P.E.K.K.A Skeletons Valkyrie Ram Rider
Valkyrie Guards P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons Cannon Valkyrie Guards Ram Rider
Arrows Skeletons Ram Rider
Guards P.E.K.K.A Skeletons Valkyrie Ram Rider
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Valkyrie
P.E.K.K.A Skeletons Cannon Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Arrows Valkyrie Guards
P.E.K.K.A Skeletons Cannon Valkyrie Guards Ram Rider
Cannon Valkyrie
Guards Skeletons Valkyrie P.E.K.K.A Little Prince
Arrows Valkyrie Cannon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Ram Rider
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Ram Rider
Arrows
Arrows Ram Rider
Arrows Ram Rider
Guards
Arrows Valkyrie Ram Rider
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Valkyrie Little Prince
Arrows
Arrows
Arrows Valkyrie Little Prince
Arrows Ram Rider
Arrows Ram Rider
Arrows
Arrows Little Prince
Guards
Arrows
Arrows
P.E.K.K.A
Arrows
Guards
Arrows Ram Rider
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Guards
Little Prince
P.E.K.K.A

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