My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers
Giant Snowball
Skeletons Cannon Hog Rider Wall Breakers Electro Dragon
Zap
Skeletons Cannon Wall Breakers
Barbarian Barrel
Skeletons Cannon Valkyrie Wall Breakers
The Log
Skeletons Cannon Hog Rider Wall Breakers
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Wall Breakers
Royal Delivery
Skeletons Valkyrie Hog Rider Wall Breakers Electro Dragon
Fireball
Cannon Hog Rider Wall Breakers Electro Dragon
Poison
Cannon Electro Dragon
Lightning
Cannon Valkyrie Electro Dragon
Rocket
Valkyrie Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Cannon Valkyrie Hog Rider Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Wall Breakers Mega Knight
Cannon
Valkyrie
Hog Rider Wall Breakers Electro Dragon
Hog Rider
Arrows Valkyrie Mega Knight
Wall Breakers
Valkyrie Arrows Mega Knight
Electro Dragon
Valkyrie Mega Knight
Mega Knight
Arrows Hog Rider Wall Breakers Electro Dragon

Defense Synergies 2 6

Skeletons
Cannon Electro Dragon
Arrows
Mega Knight Cannon Valkyrie
Cannon
Skeletons Arrows Valkyrie Electro Dragon
Valkyrie
Arrows Cannon Electro Dragon
Hog Rider
Wall Breakers
Electro Dragon
Skeletons Cannon Valkyrie
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Electro Dragon
Skeletons Cannon Valkyrie Electro Dragon Mega Knight
Cannon Mega Knight Skeletons Valkyrie Electro Dragon
Cannon Skeletons Valkyrie Electro Dragon Mega Knight
Arrows Valkyrie Mega Knight
Arrows Skeletons Cannon Valkyrie Electro Dragon Mega Knight
Arrows Cannon Electro Dragon
Arrows Cannon Valkyrie Electro Dragon Mega Knight
Cannon Skeletons
Skeletons Cannon Valkyrie Mega Knight
Valkyrie Skeletons Arrows Cannon Electro Dragon Mega Knight
Arrows Electro Dragon
Cannon Mega Knight Skeletons Valkyrie Electro Dragon
Valkyrie Mega Knight Arrows Cannon Electro Dragon
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Skeletons Arrows Cannon Valkyrie Electro Dragon
Arrows Cannon Valkyrie Mega Knight Electro Dragon
Arrows Valkyrie Cannon Electro Dragon Mega Knight
Cannon
Valkyrie Mega Knight Arrows Cannon Electro Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons
Arrows Valkyrie Electro Dragon Mega Knight
Mega Knight Skeletons Valkyrie Electro Dragon
Valkyrie Mega Knight
Skeletons Cannon Valkyrie Mega Knight
Arrows Skeletons Electro Dragon
Skeletons Valkyrie
Mega Knight Valkyrie
Electro Dragon Mega Knight Skeletons Valkyrie
Skeletons Cannon
Mega Knight Valkyrie Electro Dragon
Mega Knight Arrows Valkyrie
Mega Knight Skeletons Cannon Valkyrie
Cannon Valkyrie Electro Dragon Mega Knight
Electro Dragon Skeletons Valkyrie
Arrows Valkyrie Mega Knight Cannon Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Electro Dragon Mega Knight
Arrows Valkyrie Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Valkyrie Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Valkyrie Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon Mega Knight

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