My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill Mighty Miner
Giant Snowball
Skeletons Cannon Goblin Drill Mighty Miner
Zap
Skeletons Cannon Goblin Drill Mighty Miner
Barbarian Barrel
Skeletons Cannon Wizard Goblin Drill
The Log
Skeletons Cannon Goblin Drill
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Wizard Goblin Drill
Fireball
Cannon Wizard Goblin Drill Mighty Miner
Poison
Cannon Wizard Goblin Drill
Lightning
Cannon Wizard Mighty Miner
Rocket
Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Poison Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Cannon Tornado Poison Goblin Drill Mighty Miner Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Cannon Tornado

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Drill Mighty Miner
Cannon
Wizard
Tornado
Tornado
Wizard Poison
Poison
Tornado Goblin Drill
Goblin Drill
Arrows Poison
Mighty Miner
Arrows

Defense Synergies 2 11

Skeletons
Cannon Wizard Tornado Poison
Arrows
Cannon Tornado
Cannon
Skeletons Arrows Wizard Poison Mighty Miner
Wizard
Tornado Skeletons Cannon Mighty Miner
Tornado
Wizard Skeletons Arrows Poison Goblin Drill
Poison
Skeletons Cannon Tornado
Goblin Drill
Tornado
Mighty Miner
Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Skeletons Cannon Goblin Drill
Cannon Tornado Skeletons Goblin Drill
Cannon Skeletons Goblin Drill
Arrows Tornado Poison
Arrows Tornado Skeletons Cannon
Tornado Arrows Cannon Wizard Poison
Arrows Cannon Poison
Cannon Mighty Miner Skeletons Tornado Goblin Drill
Tornado Skeletons Cannon
Poison Skeletons Arrows Cannon Wizard Tornado Goblin Drill
Arrows Wizard Tornado Poison
Cannon Goblin Drill Skeletons Wizard
Wizard Arrows Cannon Tornado Poison Goblin Drill
Cannon Goblin Drill
Tornado Cannon Goblin Drill
Wizard Skeletons Arrows Cannon Tornado Poison Goblin Drill
Arrows Cannon Wizard Tornado Goblin Drill
Arrows Wizard Tornado Poison Goblin Drill Cannon
Cannon Tornado Goblin Drill
Wizard Arrows Cannon Poison
Cannon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Arrows Wizard
Skeletons
Tornado
Skeletons Cannon Goblin Drill Mighty Miner
Arrows Wizard Poison Skeletons Tornado
Skeletons
Mighty Miner
Skeletons Tornado Poison
Skeletons Cannon Goblin Drill
Arrows Tornado Poison
Skeletons Cannon Wizard
Wizard Cannon
Skeletons Tornado Poison Goblin Drill Mighty Miner
Arrows Poison Cannon Wizard Mighty Miner
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Goblin Drill
Arrows Poison Tornado
Arrows Poison Goblin Drill
Arrows Poison
Wizard Poison Arrows
Arrows Wizard Poison Tornado
Arrows Wizard Tornado Poison
Arrows Poison Wizard Tornado
Arrows Poison Wizard Tornado
Tornado Poison
Poison Arrows Wizard Tornado
Poison Arrows Wizard Tornado
Poison
Arrows Poison
Arrows Poison
Arrows Wizard Poison Goblin Drill
Arrows Wizard Poison
Arrows Tornado Poison
Arrows Wizard Poison
Arrows Wizard Tornado Poison
Poison
Arrows Wizard Tornado Poison
Tornado
Arrows Poison Goblin Drill
Arrows Tornado Poison Wizard
Arrows Poison Wizard Tornado
Arrows Wizard Tornado Poison
Poison Arrows Tornado
Poison Arrows Wizard Tornado
Wizard Poison
Poison Arrows Wizard
Arrows Poison
Mighty Miner
Arrows Wizard Poison
Poison Arrows Wizard Tornado
Arrows
Poison Wizard
Arrows Wizard Poison
Arrows Tornado Poison
Tornado Poison
Tornado Poison
Poison Tornado
Wizard
Poison

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