My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Golem Lumberjack Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Night Witch
Giant Snowball
Skeletons Clone Baby Dragon Lumberjack Night Witch Little Prince
Zap
Skeletons Clone Night Witch Little Prince
Barbarian Barrel
Skeletons Clone Lumberjack Night Witch Little Prince
The Log
Skeletons Clone Lumberjack Little Prince
Earthquake
Skeletons Clone
Arrows
Skeletons Clone Night Witch Little Prince
Royal Delivery
Skeletons Clone Baby Dragon Lumberjack Night Witch Little Prince
Fireball
Clone Baby Dragon Lumberjack Night Witch Little Prince
Poison
Clone Night Witch Little Prince
Lightning
Baby Dragon Lumberjack Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Clone Little Prince Baby Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Clone Little Prince

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Golem Lumberjack Night Witch
Clone
Golem Night Witch Baby Dragon Lumberjack
Baby Dragon
Golem Clone Lumberjack
Golem
Arrows Clone Baby Dragon Night Witch Lumberjack
Lumberjack
Arrows Clone Baby Dragon Golem Night Witch
Night Witch
Clone Golem Arrows Lumberjack
Little Prince

Defense Synergies 0 9

Skeletons
Baby Dragon Lumberjack Night Witch Little Prince
Arrows
Lumberjack Little Prince
Clone
Baby Dragon
Skeletons Lumberjack Little Prince
Golem
Lumberjack
Skeletons Arrows Baby Dragon Little Prince
Night Witch
Skeletons
Little Prince
Skeletons Arrows Baby Dragon Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Lumberjack Skeletons Night Witch
Lumberjack Skeletons Night Witch
Lumberjack Night Witch Skeletons
Arrows Lumberjack
Arrows Skeletons Baby Dragon Lumberjack Night Witch
Arrows Baby Dragon Night Witch Little Prince
Arrows Baby Dragon
Skeletons Lumberjack Night Witch
Skeletons Lumberjack Night Witch Little Prince
Skeletons Arrows Baby Dragon Lumberjack Night Witch
Arrows Baby Dragon Night Witch
Lumberjack Night Witch Skeletons
Arrows Baby Dragon Lumberjack Night Witch
Lumberjack
Lumberjack
Skeletons Arrows Lumberjack Night Witch
Arrows Baby Dragon Lumberjack Night Witch Little Prince
Arrows Baby Dragon Lumberjack Little Prince
Lumberjack
Arrows Baby Dragon Lumberjack Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Arrows Baby Dragon Lumberjack
Lumberjack Skeletons
Lumberjack Night Witch
Skeletons Lumberjack Night Witch
Arrows Skeletons Baby Dragon
Skeletons Lumberjack Night Witch
Lumberjack
Skeletons Baby Dragon
Skeletons
Lumberjack
Arrows
Skeletons Lumberjack Night Witch
Baby Dragon
Skeletons Baby Dragon Lumberjack Night Witch Little Prince
Arrows Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Lumberjack Night Witch
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Night Witch
Arrows Baby Dragon
Arrows Baby Dragon Little Prince
Baby Dragon Night Witch
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Little Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Night Witch Little Prince
Night Witch
Arrows Night Witch
Arrows
Arrows
Night Witch
Arrows Baby Dragon
Arrows
Baby Dragon Lumberjack
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Little Prince

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