My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Great!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Clone
Giant Snowball
Skeletons Clone
Zap
Skeletons Firecracker Clone
Barbarian Barrel
Skeletons Firecracker Elixir Golem Clone
The Log
Skeletons Firecracker Elixir Golem Clone
Earthquake
Skeletons Firecracker Elixir Golem Clone
Arrows
Skeletons Firecracker Clone
Royal Delivery
Skeletons Firecracker Elixir Golem Clone
Fireball
Firecracker Elixir Golem Clone
Poison
Firecracker Elixir Golem Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Arrows Firecracker Earthquake Elixir Golem Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Earthquake Firecracker Elixir Golem The Log
Arrows
Earthquake Elixir Golem
Firecracker
Elixir Golem Giant Snowball Earthquake
Earthquake
Giant Snowball Elixir Golem Arrows Firecracker The Log
Elixir Golem
Firecracker Earthquake Giant Snowball Arrows The Log
Clone
The Log
Giant Snowball Earthquake Elixir Golem

Defense Synergies 1 9

Skeletons
Giant Snowball Firecracker Earthquake The Log
Giant Snowball
Skeletons Firecracker Earthquake The Log
Arrows
Firecracker
The Log Skeletons Giant Snowball Earthquake
Earthquake
Skeletons Giant Snowball Firecracker The Log
Elixir Golem
Clone
The Log
Firecracker Skeletons Giant Snowball Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Skeletons Firecracker The Log
Skeletons Giant Snowball
Skeletons Firecracker
Arrows Firecracker Earthquake The Log
Arrows The Log Skeletons Giant Snowball Firecracker Earthquake
Giant Snowball Arrows Firecracker
Earthquake Arrows The Log
Skeletons
Skeletons Giant Snowball Firecracker
Skeletons Giant Snowball Arrows Firecracker Earthquake The Log
Arrows Giant Snowball Firecracker
Skeletons Giant Snowball Earthquake The Log
Giant Snowball Arrows Firecracker Earthquake The Log
Giant Snowball The Log
Skeletons Arrows Firecracker
Arrows Giant Snowball Firecracker The Log
Giant Snowball Arrows Earthquake The Log Firecracker
Giant Snowball Arrows Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball
Giant Snowball Arrows Firecracker The Log
Skeletons The Log
The Log
Skeletons
Arrows Firecracker Skeletons Giant Snowball
Skeletons
Skeletons Giant Snowball Firecracker The Log
Skeletons
Giant Snowball Arrows The Log
Skeletons
Firecracker
Skeletons Firecracker The Log
Arrows Giant Snowball Firecracker Earthquake The Log
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker The Log
Arrows Firecracker Giant Snowball The Log
Earthquake Arrows The Log
Earthquake Arrows Firecracker The Log
Giant Snowball Arrows Firecracker Earthquake The Log
Arrows Firecracker Giant Snowball
Arrows Firecracker Earthquake The Log
Arrows Earthquake The Log Giant Snowball Firecracker
Arrows The Log Giant Snowball Firecracker
Giant Snowball
Firecracker Arrows Earthquake The Log
Giant Snowball Arrows Firecracker
Earthquake Giant Snowball Firecracker The Log
Earthquake Arrows Firecracker
Earthquake Giant Snowball Arrows Firecracker The Log
Earthquake Giant Snowball Arrows Firecracker The Log
Earthquake Arrows Firecracker The Log
Giant Snowball Arrows Earthquake
Giant Snowball Arrows Firecracker Earthquake The Log
Giant Snowball Arrows Firecracker Earthquake The Log
Earthquake The Log
Giant Snowball Arrows
The Log
Earthquake Giant Snowball Arrows The Log
Giant Snowball Arrows Firecracker Earthquake The Log
Arrows Firecracker The Log Giant Snowball Earthquake
Giant Snowball Arrows The Log
Arrows Firecracker The Log
Giant Snowball Arrows Firecracker
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Arrows Earthquake The Log
Giant Snowball Arrows Firecracker
Giant Snowball Arrows Firecracker Earthquake The Log
Earthquake
Giant Snowball Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Giant Snowball Firecracker Earthquake
Giant Snowball Arrows
Firecracker
Giant Snowball Firecracker The Log
Firecracker Giant Snowball
Giant Snowball Firecracker The Log
Firecracker

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