My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel Clone
Giant Snowball
Skeletons Dart Goblin Wall Breakers Goblin Barrel Clone
Zap
Skeletons Dart Goblin Wall Breakers Goblin Barrel Clone
Barbarian Barrel
Skeletons Dart Goblin Wizard Wall Breakers Goblin Barrel Clone
The Log
Skeletons Dart Goblin Wall Breakers Goblin Barrel Clone
Earthquake
Skeletons Goblin Barrel Clone
Arrows
Skeletons Dart Goblin Wall Breakers Goblin Barrel Clone
Royal Delivery
Skeletons Dart Goblin Battle Healer Wizard Wall Breakers Goblin Barrel Clone
Fireball
Dart Goblin Battle Healer Wizard Wall Breakers Goblin Barrel Clone
Poison
Dart Goblin Battle Healer Wizard Clone
Lightning
Battle Healer Wizard
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Dart Goblin Goblin Barrel Clone Battle Healer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Dart Goblin

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Battle Healer Wall Breakers Goblin Barrel
Dart Goblin
Goblin Barrel Battle Healer Wall Breakers
Battle Healer
Arrows Dart Goblin Goblin Barrel
Wizard
Wall Breakers
Arrows Dart Goblin
Goblin Barrel
Dart Goblin Arrows Battle Healer Clone
Clone
Goblin Barrel

Defense Synergies 1 4

Skeletons
Dart Goblin Battle Healer Wizard
Arrows
Battle Healer
Dart Goblin
Skeletons Battle Healer
Battle Healer
Skeletons Arrows Dart Goblin
Wizard
Skeletons
Wall Breakers
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Skeletons Dart Goblin Battle Healer
Skeletons Dart Goblin
Skeletons Dart Goblin
Arrows Battle Healer
Arrows Skeletons Dart Goblin
Dart Goblin Arrows Wizard
Arrows Dart Goblin Battle Healer
Skeletons
Skeletons Dart Goblin Battle Healer
Dart Goblin Skeletons Arrows Wizard
Arrows Dart Goblin Wizard
Skeletons Battle Healer Wizard
Wizard Arrows Dart Goblin
Wizard Skeletons Arrows
Arrows Dart Goblin Battle Healer Wizard
Arrows Wizard Dart Goblin Battle Healer
Dart Goblin
Wizard Arrows Dart Goblin Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer
Arrows Battle Healer Wizard
Skeletons Battle Healer
Battle Healer
Skeletons Battle Healer
Arrows Wizard Skeletons Dart Goblin
Skeletons Dart Goblin Battle Healer
Battle Healer
Skeletons
Skeletons Dart Goblin
Dart Goblin
Arrows
Skeletons Wizard
Wizard Dart Goblin
Skeletons Dart Goblin Battle Healer
Arrows Dart Goblin Battle Healer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Arrows Wizard
Dart Goblin
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard

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