My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone Giant Skeleton
Giant Snowball
Skeletons Dart Goblin Clone
Zap
Skeletons Dart Goblin Clone
Barbarian Barrel
Skeletons Dart Goblin Clone Giant Skeleton Magic Archer
The Log
Skeletons Dart Goblin Clone Giant Skeleton
Earthquake
Skeletons Clone
Arrows
Skeletons Dart Goblin Clone
Royal Delivery
Skeletons Dart Goblin Clone Giant Skeleton Magic Archer
Fireball
Dart Goblin Clone Magic Archer
Poison
Dart Goblin Clone Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Dart Goblin Clone Magic Archer Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Skeleton Mega Knight
Dart Goblin
Giant Skeleton The Log Mega Knight
Clone
Giant Skeleton Magic Archer
Giant Skeleton
Clone Arrows Dart Goblin The Log Magic Archer
The Log
Dart Goblin Giant Skeleton Magic Archer Mega Knight
Magic Archer
Clone Giant Skeleton The Log Mega Knight
Mega Knight
Arrows Dart Goblin The Log Magic Archer

Defense Synergies 2 13

Skeletons
Dart Goblin Giant Skeleton The Log Magic Archer
Arrows
Mega Knight Giant Skeleton
Dart Goblin
Skeletons Giant Skeleton The Log Magic Archer Mega Knight
Clone
Giant Skeleton
Skeletons Arrows Dart Goblin The Log Magic Archer
The Log
Skeletons Dart Goblin Giant Skeleton Magic Archer Mega Knight
Magic Archer
Skeletons Dart Goblin Giant Skeleton The Log Mega Knight
Mega Knight
Arrows Dart Goblin The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Magic Archer
Skeletons Dart Goblin The Log Mega Knight
Mega Knight Skeletons Dart Goblin Giant Skeleton
Skeletons Dart Goblin Mega Knight
Arrows Giant Skeleton The Log Mega Knight
Arrows The Log Skeletons Dart Goblin Magic Archer Mega Knight
Dart Goblin Arrows Magic Archer
Arrows Dart Goblin Giant Skeleton The Log Magic Archer Mega Knight
Skeletons
Skeletons Dart Goblin Giant Skeleton Mega Knight
Dart Goblin Skeletons Arrows Giant Skeleton The Log Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Mega Knight Skeletons Giant Skeleton The Log
Mega Knight Arrows Dart Goblin The Log Magic Archer
Mega Knight
The Log Mega Knight
Mega Knight Skeletons Arrows
Arrows Mega Knight Dart Goblin The Log Magic Archer
Arrows The Log Dart Goblin Giant Skeleton Magic Archer Mega Knight
Dart Goblin
Mega Knight Arrows Dart Goblin Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Giant Skeleton
Arrows The Log Magic Archer Mega Knight
Giant Skeleton Mega Knight Skeletons The Log
Giant Skeleton Mega Knight The Log
Giant Skeleton Skeletons Mega Knight
Arrows Skeletons Dart Goblin Magic Archer
Skeletons Dart Goblin Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Skeletons The Log Magic Archer
Skeletons Dart Goblin
Mega Knight Dart Goblin Giant Skeleton
Mega Knight Arrows Giant Skeleton The Log
Giant Skeleton Mega Knight Skeletons
Dart Goblin Magic Archer Mega Knight
Skeletons Dart Goblin Giant Skeleton The Log Magic Archer
Arrows Mega Knight Dart Goblin Giant Skeleton The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Giant Skeleton The Log
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin Giant Skeleton The Log Magic Archer
Arrows Dart Goblin Giant Skeleton The Log
Arrows The Log Magic Archer Mega Knight
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin The Log Magic Archer
Arrows The Log Dart Goblin Magic Archer
Arrows The Log Dart Goblin
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer
Arrows Dart Goblin Magic Archer
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin The Log Magic Archer
Magic Archer Arrows Dart Goblin The Log Mega Knight
Arrows
Arrows Dart Goblin The Log Magic Archer Mega Knight
Arrows Dart Goblin The Log Magic Archer Mega Knight
Giant Skeleton The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Magic Archer Mega Knight
Arrows The Log Dart Goblin Magic Archer
Arrows The Log Magic Archer Mega Knight
Arrows Dart Goblin The Log Magic Archer
Arrows Dart Goblin Magic Archer
Dart Goblin
Arrows Dart Goblin The Log Magic Archer Mega Knight
Arrows Magic Archer
Giant Skeleton Mega Knight
Arrows The Log Magic Archer
Dart Goblin Magic Archer
Arrows Dart Goblin Magic Archer
Arrows The Log
Dart Goblin Magic Archer Mega Knight
Arrows The Log Dart Goblin Magic Archer
Arrows Giant Skeleton
Dart Goblin Mega Knight
Dart Goblin Giant Skeleton The Log Magic Archer
Dart Goblin Magic Archer
Dart Goblin Giant Skeleton The Log Magic Archer Mega Knight
Dart Goblin Mega Knight

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