My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Dart Goblin Inferno Dragon
Zap
Skeletons Dart Goblin Inferno Dragon
Barbarian Barrel
Skeletons Dart Goblin Electro Wizard
The Log
Skeletons Dart Goblin
Earthquake
Skeletons
Arrows
Skeletons Dart Goblin
Royal Delivery
Skeletons Dart Goblin P.E.K.K.A Electro Wizard Inferno Dragon
Fireball
Dart Goblin Electro Wizard Inferno Dragon
Poison
Dart Goblin Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Dart Goblin Void Electro Wizard Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Dart Goblin

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Void P.E.K.K.A
Dart Goblin
P.E.K.K.A The Log
Void
Arrows
P.E.K.K.A
Arrows Electro Wizard Dart Goblin The Log
The Log
Dart Goblin P.E.K.K.A
Electro Wizard
P.E.K.K.A
Inferno Dragon

Defense Synergies 3 13

Skeletons
Dart Goblin P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows
Void P.E.K.K.A
Dart Goblin
Skeletons P.E.K.K.A The Log Electro Wizard Inferno Dragon
Void
Arrows
P.E.K.K.A
The Log Skeletons Arrows Dart Goblin Electro Wizard
The Log
P.E.K.K.A Skeletons Dart Goblin Electro Wizard Inferno Dragon
Electro Wizard
Skeletons Dart Goblin P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Skeletons Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Void The Log Electro Wizard
P.E.K.K.A Inferno Dragon Skeletons Dart Goblin The Log Electro Wizard
P.E.K.K.A Skeletons Dart Goblin Void Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Skeletons Dart Goblin Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Inferno Dragon Arrows Void
Arrows Dart Goblin Void P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Skeletons
Skeletons Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Skeletons Arrows The Log
Arrows Inferno Dragon Dart Goblin Electro Wizard
P.E.K.K.A Skeletons The Log Electro Wizard
Arrows Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A The Log Electro Wizard Inferno Dragon
Skeletons Arrows P.E.K.K.A Electro Wizard
Arrows Dart Goblin The Log Electro Wizard
Arrows The Log Dart Goblin Electro Wizard Inferno Dragon
P.E.K.K.A Dart Goblin Electro Wizard Inferno Dragon
Arrows Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void P.E.K.K.A Electro Wizard
Void Electro Wizard Arrows The Log Inferno Dragon
P.E.K.K.A Skeletons The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons Inferno Dragon
Arrows Skeletons Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Dart Goblin Void Electro Wizard
P.E.K.K.A Inferno Dragon
Void P.E.K.K.A Electro Wizard Skeletons The Log Inferno Dragon
P.E.K.K.A Skeletons Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Dart Goblin
P.E.K.K.A Arrows Void The Log Electro Wizard
P.E.K.K.A Skeletons
Dart Goblin
Electro Wizard Skeletons Dart Goblin P.E.K.K.A The Log Inferno Dragon
Arrows Dart Goblin P.E.K.K.A The Log Electro Wizard Inferno Dragon
Arrows Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Dart Goblin The Log
Arrows Void Dart Goblin The Log Electro Wizard
Arrows Dart Goblin Void The Log
Arrows Dart Goblin Void The Log
Arrows The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows Void The Log Dart Goblin
Void Electro Wizard
Void Arrows Dart Goblin The Log Electro Wizard
Void Arrows Dart Goblin
Dart Goblin Void The Log
Arrows Dart Goblin Void
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Void Arrows Dart Goblin The Log Electro Wizard
Arrows Dart Goblin Void The Log
Void The Log
Arrows Void
Void The Log
Arrows Void The Log
Arrows The Log
Inferno Dragon
Arrows Void The Log Dart Goblin Electro Wizard
Void Arrows The Log
Void Arrows Dart Goblin The Log
Arrows Dart Goblin Void Electro Wizard
Electro Wizard Dart Goblin Void
Void
Void Arrows Dart Goblin The Log
Void Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Dart Goblin Void
Arrows Dart Goblin Electro Wizard
Arrows The Log
Void Dart Goblin Electro Wizard
Arrows The Log Dart Goblin
Void Arrows
Dart Goblin P.E.K.K.A
Dart Goblin The Log Electro Wizard
Dart Goblin Void Electro Wizard
Void Dart Goblin The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Dart Goblin Void
Void

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