My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Dragon Electro Wizard Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Wizard Magic Archer
The Log
Skeletons Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Fireball
Electro Dragon Electro Wizard Magic Archer
Poison
Electro Dragon Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer Monk
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Earthquake Mini P.E.K.K.A Electro Wizard Magic Archer Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Earthquake Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Earthquake Mini P.E.K.K.A
Earthquake
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Earthquake Electro Wizard Magic Archer
Electro Dragon
Magic Archer
Electro Wizard
Mini P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Electro Dragon Electro Wizard
Monk

Defense Synergies 1 13

Skeletons
Earthquake Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer Monk
Arrows
Mini P.E.K.K.A Monk
Earthquake
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Skeletons Arrows Earthquake Electro Dragon Magic Archer
Electro Dragon
Skeletons Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Electro Dragon Magic Archer
Magic Archer
Skeletons Mini P.E.K.K.A Electro Wizard
Monk
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Electro Dragon Electro Wizard Monk
Mini P.E.K.K.A Skeletons Electro Dragon Electro Wizard
Mini P.E.K.K.A Skeletons Electro Dragon Electro Wizard Monk
Arrows Earthquake Mini P.E.K.K.A Monk
Arrows Skeletons Earthquake Electro Dragon Electro Wizard Magic Archer
Electro Wizard Arrows Electro Dragon Magic Archer
Earthquake Arrows Electro Dragon Electro Wizard Magic Archer Monk
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Electro Wizard
Electro Wizard Skeletons Arrows Earthquake Electro Dragon Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Skeletons Earthquake Electro Dragon Electro Wizard
Arrows Earthquake Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Monk Mini P.E.K.K.A Electro Wizard
Skeletons Arrows Mini P.E.K.K.A Electro Dragon Electro Wizard
Arrows Electro Dragon Electro Wizard Magic Archer
Arrows Earthquake Electro Dragon Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard
Arrows Earthquake Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Electro Dragon Magic Archer Monk
Skeletons Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard Monk
Skeletons Mini P.E.K.K.A
Arrows Skeletons Electro Dragon Electro Wizard Magic Archer Monk
Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A
Electro Dragon Electro Wizard Skeletons Mini P.E.K.K.A Magic Archer Monk
Skeletons
Mini P.E.K.K.A Electro Dragon
Monk Arrows Electro Wizard
Mini P.E.K.K.A Skeletons
Electro Dragon Magic Archer
Electro Dragon Electro Wizard Skeletons Mini P.E.K.K.A Magic Archer Monk
Arrows Earthquake Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Arrows Electro Dragon Monk
Arrows Monk Electro Dragon Electro Wizard Magic Archer
Earthquake Arrows Electro Dragon Magic Archer
Earthquake Arrows
Arrows Earthquake Magic Archer
Arrows Electro Dragon Magic Archer Monk
Arrows Earthquake Magic Archer
Arrows Earthquake Electro Dragon Magic Archer
Arrows Monk Electro Dragon
Mini P.E.K.K.A Electro Dragon Electro Wizard
Monk Arrows Earthquake Electro Dragon Electro Wizard Magic Archer
Monk Arrows Electro Dragon Magic Archer
Earthquake Magic Archer
Earthquake Arrows Electro Dragon Magic Archer Monk
Earthquake Arrows Magic Archer
Earthquake Arrows Electro Dragon Magic Archer
Earthquake Magic Archer Arrows Electro Dragon
Monk Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer Monk
Arrows Earthquake Electro Dragon Magic Archer Monk
Earthquake Magic Archer Monk
Arrows
Monk
Earthquake Arrows Electro Dragon Monk
Arrows Earthquake Electro Dragon Magic Archer
Arrows Earthquake Electro Dragon Electro Wizard Magic Archer Monk
Arrows Electro Dragon Magic Archer Monk
Arrows Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer
Electro Dragon Electro Wizard
Mini P.E.K.K.A
Arrows Earthquake Electro Dragon Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer Monk
Arrows Earthquake Magic Archer Monk
Earthquake Electro Wizard Electro Dragon Magic Archer
Arrows Electro Dragon Electro Wizard Magic Archer Monk
Arrows
Mini P.E.K.K.A Electro Dragon Electro Wizard Magic Archer
Arrows Earthquake Electro Dragon Magic Archer
Monk Arrows
Electro Dragon
Electro Dragon Electro Wizard Magic Archer
Electro Dragon Electro Wizard Magic Archer
Electro Dragon Electro Wizard Magic Archer Monk
Electro Dragon Monk

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