My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Goblin Curse
Giant Snowball
Skeletons Goblin Curse Electro Dragon
Zap
Skeletons Goblin Curse
Barbarian Barrel
Skeletons Elixir Golem Goblin Curse
The Log
Skeletons Elixir Golem Goblin Curse
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Goblin Curse
Royal Delivery
Skeletons Elixir Golem Battle Healer Electro Dragon Bowler
Fireball
Elixir Golem Battle Healer Electro Dragon Bowler
Poison
Elixir Golem Battle Healer Goblin Curse Electro Dragon
Lightning
Battle Healer Electro Dragon Bowler
Rocket
Battle Healer Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Goblin Curse Tornado Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Arrows Elixir Golem Tornado Battle Healer Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblin Curse Arrows Elixir Golem

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Curse Elixir Golem Battle Healer Bowler
Elixir Golem
Battle Healer Arrows Tornado Electro Dragon Bowler
Battle Healer
Elixir Golem Electro Dragon Arrows Tornado Bowler
Goblin Curse
Arrows Bowler
Tornado
Elixir Golem Battle Healer Electro Dragon Bowler
Electro Dragon
Battle Healer Elixir Golem Tornado Bowler
Bowler
Arrows Elixir Golem Battle Healer Goblin Curse Tornado Electro Dragon

Defense Synergies 2 11

Skeletons
Battle Healer Tornado Electro Dragon Bowler
Arrows
Battle Healer Tornado Bowler
Elixir Golem
Battle Healer
Electro Dragon Skeletons Arrows Tornado Bowler
Goblin Curse
Tornado
Bowler Skeletons Arrows Battle Healer Electro Dragon
Electro Dragon
Battle Healer Skeletons Tornado Bowler
Bowler
Tornado Skeletons Arrows Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Dragon
Skeletons Battle Healer Goblin Curse Electro Dragon
Tornado Bowler Skeletons Goblin Curse Electro Dragon
Skeletons Goblin Curse Electro Dragon Bowler
Arrows Battle Healer Tornado Bowler
Arrows Tornado Bowler Skeletons Electro Dragon
Tornado Arrows Goblin Curse Electro Dragon
Bowler Arrows Battle Healer Electro Dragon
Skeletons Goblin Curse Tornado
Tornado Skeletons Battle Healer Bowler
Goblin Curse Skeletons Arrows Tornado Electro Dragon Bowler
Arrows Goblin Curse Tornado Electro Dragon
Bowler Skeletons Battle Healer Goblin Curse Electro Dragon
Bowler Arrows Goblin Curse Tornado Electro Dragon
Goblin Curse
Tornado Goblin Curse Bowler
Skeletons Arrows Tornado Electro Dragon Bowler
Arrows Battle Healer Tornado Electro Dragon Bowler
Arrows Tornado Battle Healer Goblin Curse Electro Dragon Bowler
Goblin Curse Tornado
Bowler Arrows Battle Healer Goblin Curse Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Bowler
Arrows Battle Healer Electro Dragon Bowler
Skeletons Battle Healer Electro Dragon Bowler
Bowler Battle Healer Tornado
Skeletons Battle Healer Goblin Curse Bowler
Arrows Skeletons Goblin Curse Tornado Electro Dragon
Skeletons Battle Healer Bowler
Battle Healer Goblin Curse
Electro Dragon Skeletons Tornado
Skeletons Goblin Curse
Electro Dragon Bowler
Arrows Tornado Bowler
Bowler Skeletons Goblin Curse
Goblin Curse Electro Dragon Bowler
Electro Dragon Skeletons Battle Healer Tornado Bowler
Arrows Bowler Battle Healer Goblin Curse Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon Bowler
Arrows Electro Dragon
Arrows
Arrows Goblin Curse Bowler
Arrows Goblin Curse Tornado Electro Dragon
Arrows Tornado Bowler
Arrows Goblin Curse Tornado Electro Dragon Bowler
Arrows Tornado Electro Dragon
Tornado Electro Dragon Bowler
Arrows Tornado Electro Dragon Bowler
Arrows Goblin Curse Tornado Electro Dragon
Bowler
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Bowler
Arrows Electro Dragon Bowler
Arrows Tornado
Arrows Electro Dragon Bowler
Arrows Goblin Curse Tornado Electro Dragon Bowler
Bowler
Arrows Tornado
Tornado Bowler
Arrows Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon Bowler
Arrows Tornado Electro Dragon Bowler
Arrows Tornado Electro Dragon Bowler
Arrows Goblin Curse Tornado
Arrows Goblin Curse Tornado Electro Dragon
Electro Dragon
Bowler
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Goblin Curse Bowler
Electro Dragon
Arrows Goblin Curse Tornado Electro Dragon
Arrows
Electro Dragon Bowler
Arrows Electro Dragon Bowler
Arrows Tornado
Electro Dragon
Electro Dragon Tornado Bowler
Tornado Electro Dragon
Electro Dragon Tornado Bowler
Electro Dragon Bowler

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