My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Goblin Cage Valkyrie Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Giant Skeleton Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Elixir Golem Goblin Cage Valkyrie Wizard Giant Skeleton
The Log
Skeletons Elixir Golem Goblin Cage Giant Skeleton
Earthquake
Skeletons Elixir Golem Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Goblin Cage Valkyrie Wizard Giant Skeleton Inferno Dragon
Fireball
Elixir Golem Goblin Cage Wizard Inferno Dragon
Poison
Elixir Golem Goblin Cage Wizard
Lightning
Goblin Cage Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Elixir Golem Goblin Cage Valkyrie Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Elixir Golem Goblin Cage

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Giant Skeleton
Elixir Golem
Arrows Wizard Inferno Dragon
Goblin Cage
Giant Skeleton
Valkyrie
Wizard Giant Skeleton
Wizard
Elixir Golem Valkyrie Giant Skeleton
Giant Skeleton
Arrows Goblin Cage Valkyrie Wizard
Inferno Dragon
Elixir Golem

Defense Synergies 1 9

Skeletons
Goblin Cage Wizard Giant Skeleton Inferno Dragon
Arrows
Valkyrie Giant Skeleton
Elixir Golem
Goblin Cage
Skeletons Wizard Inferno Dragon
Valkyrie
Arrows Wizard
Wizard
Skeletons Goblin Cage Valkyrie Giant Skeleton
Giant Skeleton
Skeletons Arrows Wizard
Inferno Dragon
Skeletons Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Wizard
Inferno Dragon Skeletons Goblin Cage Valkyrie
Goblin Cage Skeletons Valkyrie Giant Skeleton Inferno Dragon
Goblin Cage Inferno Dragon Skeletons Valkyrie
Arrows Goblin Cage Valkyrie Giant Skeleton
Arrows Skeletons Valkyrie
Inferno Dragon Arrows Goblin Cage Wizard
Arrows Goblin Cage Valkyrie Giant Skeleton
Inferno Dragon Skeletons Goblin Cage
Skeletons Valkyrie Giant Skeleton
Valkyrie Skeletons Arrows Wizard Giant Skeleton
Arrows Inferno Dragon Wizard
Goblin Cage Skeletons Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Arrows Goblin Cage
Inferno Dragon Goblin Cage
Goblin Cage Inferno Dragon
Wizard Skeletons Arrows Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie Wizard
Arrows Goblin Cage Valkyrie Wizard Giant Skeleton Inferno Dragon
Goblin Cage Inferno Dragon
Valkyrie Wizard Arrows Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Goblin Cage Giant Skeleton
Arrows Valkyrie Wizard Inferno Dragon
Giant Skeleton Skeletons Goblin Cage Valkyrie
Valkyrie Giant Skeleton Goblin Cage
Giant Skeleton Skeletons Goblin Cage Valkyrie Inferno Dragon
Arrows Wizard Skeletons
Skeletons Goblin Cage Valkyrie Giant Skeleton
Giant Skeleton Goblin Cage Valkyrie Inferno Dragon
Goblin Cage Giant Skeleton Skeletons Valkyrie Inferno Dragon
Skeletons Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Valkyrie Giant Skeleton
Arrows Goblin Cage Valkyrie Giant Skeleton
Giant Skeleton Skeletons Goblin Cage Valkyrie Wizard
Wizard Goblin Cage Valkyrie
Skeletons Goblin Cage Valkyrie Giant Skeleton Inferno Dragon
Arrows Valkyrie Goblin Cage Wizard Giant Skeleton Inferno Dragon
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton
Inferno Dragon
Wizard

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