My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Musketeer Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Musketeer Electro Dragon Lumberjack
Zap
Skeletons
Barbarian Barrel
Skeletons Elixir Golem Musketeer Lumberjack
The Log
Skeletons Elixir Golem Musketeer Lumberjack
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Musketeer Battle Healer Electro Dragon Lumberjack
Fireball
Elixir Golem Musketeer Battle Healer Electro Dragon Lumberjack
Poison
Elixir Golem Musketeer Battle Healer Electro Dragon
Lightning
Musketeer Battle Healer Electro Dragon Lumberjack
Rocket
Musketeer Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Elixir Golem Musketeer Battle Healer Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Elixir Golem

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror Elixir Golem Battle Healer Lumberjack
Elixir Golem
Battle Healer Arrows Musketeer Mirror Electro Dragon Lumberjack
Musketeer
Elixir Golem Battle Healer Mirror Electro Dragon Lumberjack
Battle Healer
Elixir Golem Electro Dragon Arrows Musketeer Mirror Lumberjack
Mirror
Arrows Elixir Golem Musketeer Battle Healer Lumberjack
Electro Dragon
Battle Healer Elixir Golem Musketeer
Lumberjack
Arrows Elixir Golem Musketeer Battle Healer Mirror

Defense Synergies 6 10

Skeletons
Musketeer Battle Healer Electro Dragon Lumberjack
Arrows
Mirror Battle Healer Lumberjack
Elixir Golem
Musketeer
Skeletons Battle Healer Lumberjack Mirror
Battle Healer
Musketeer Mirror Electro Dragon Skeletons Arrows Lumberjack
Mirror
Arrows Battle Healer Musketeer Electro Dragon Lumberjack
Electro Dragon
Battle Healer Skeletons Mirror Lumberjack
Lumberjack
Musketeer Skeletons Arrows Battle Healer Mirror Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon
Lumberjack Skeletons Musketeer Battle Healer Electro Dragon
Lumberjack Skeletons Musketeer Electro Dragon
Lumberjack Skeletons Musketeer Electro Dragon
Arrows Battle Healer Lumberjack
Arrows Skeletons Musketeer Electro Dragon Lumberjack
Musketeer Arrows Electro Dragon
Arrows Musketeer Battle Healer Electro Dragon
Skeletons Musketeer Lumberjack
Skeletons Musketeer Battle Healer Lumberjack
Skeletons Arrows Musketeer Electro Dragon Lumberjack
Arrows Musketeer Electro Dragon
Lumberjack Skeletons Musketeer Battle Healer Electro Dragon
Arrows Electro Dragon Lumberjack
Lumberjack
Lumberjack
Skeletons Arrows Musketeer Electro Dragon Lumberjack
Arrows Musketeer Battle Healer Electro Dragon Lumberjack
Arrows Musketeer Battle Healer Electro Dragon Lumberjack
Musketeer Lumberjack
Arrows Musketeer Battle Healer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Battle Healer
Arrows Musketeer Battle Healer Electro Dragon Lumberjack
Lumberjack Skeletons Musketeer Battle Healer Electro Dragon
Lumberjack Musketeer Battle Healer
Skeletons Musketeer Battle Healer Lumberjack
Arrows Skeletons Musketeer Electro Dragon
Skeletons Musketeer Battle Healer Lumberjack
Battle Healer Lumberjack
Electro Dragon Skeletons
Skeletons Musketeer
Musketeer Electro Dragon Lumberjack
Arrows
Skeletons Lumberjack
Musketeer Electro Dragon
Electro Dragon Skeletons Musketeer Battle Healer Lumberjack
Arrows Musketeer Battle Healer Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Musketeer
Arrows
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Electro Dragon
Arrows Electro Dragon
Musketeer Electro Dragon Lumberjack
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Musketeer
Arrows
Musketeer
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows Musketeer
Arrows Musketeer Electro Dragon
Electro Dragon Musketeer
Arrows Musketeer Electro Dragon
Arrows Electro Dragon
Arrows
Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon Lumberjack
Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon
Electro Dragon Musketeer
Musketeer Electro Dragon
Electro Dragon Musketeer
Electro Dragon

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