My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Rune Giant Hunter Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Rune Giant Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Night Witch Skeleton King
Giant Snowball
Skeletons Night Witch Skeleton King
Zap
Skeletons Night Witch Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Hunter Night Witch Skeleton King
The Log
Skeletons Elixir Golem Hunter Skeleton King
Earthquake
Skeletons Elixir Golem Skeleton King
Arrows
Skeletons Night Witch Skeleton King
Royal Delivery
Skeletons Elixir Golem Hunter Night Witch Skeleton King
Fireball
Elixir Golem Hunter Night Witch Skeleton King
Poison
Elixir Golem Hunter Night Witch Skeleton King
Lightning
Hunter Night Witch Skeleton King
Rocket
Hunter Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Rune Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Elixir Golem Rune Giant Hunter Night Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Elixir Golem

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Night Witch
Elixir Golem
Rage Night Witch Arrows Hunter
Rage
Elixir Golem Night Witch
Rune Giant
Hunter
Elixir Golem
Night Witch
Elixir Golem Arrows Rage Skeleton King
Skeleton King
Night Witch

Defense Synergies 0 3

Skeletons
Hunter Night Witch
Arrows
Elixir Golem
Rage
Rune Giant
Hunter
Skeletons Skeleton King
Night Witch
Skeletons
Skeleton King
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Skeletons Night Witch
Hunter Skeletons Night Witch
Hunter Night Witch Skeletons Skeleton King
Arrows
Arrows Skeletons Hunter Night Witch
Hunter Arrows Night Witch
Arrows
Hunter Skeletons Night Witch Skeleton King
Skeletons Hunter Night Witch
Skeletons Arrows Hunter Night Witch Skeleton King
Arrows Hunter Night Witch
Hunter Night Witch Skeletons
Arrows Hunter Night Witch Skeleton King
Hunter Skeleton King
Hunter
Skeletons Arrows Hunter Night Witch
Arrows Hunter Night Witch
Arrows Hunter
Hunter
Arrows Hunter Night Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Hunter
Skeletons Hunter
Hunter Night Witch
Skeletons Hunter Night Witch
Arrows Skeletons Hunter
Skeletons Hunter Night Witch
Hunter
Skeletons
Skeletons
Hunter
Arrows
Skeletons Hunter Night Witch Skeleton King
Skeletons Hunter Night Witch Skeleton King
Arrows Hunter Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Hunter
Arrows
Arrows Hunter
Arrows
Night Witch
Arrows
Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows
Arrows
Night Witch
Arrows Hunter
Arrows
Night Witch
Arrows
Arrows
Arrows Hunter
Arrows Hunter
Arrows
Arrows
Arrows Hunter Night Witch
Night Witch
Arrows Hunter Night Witch
Arrows
Arrows
Night Witch
Arrows Hunter
Arrows
Hunter
Arrows Skeleton King
Arrows
Skeleton King

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