My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Prince Miner Skeleton King
Giant Snowball
Skeletons Wall Breakers Miner Skeleton King
Zap
Skeletons Wall Breakers Prince Skeleton King
Barbarian Barrel
Skeletons Bomb Tower Wall Breakers Skeleton King
The Log
Skeletons Wall Breakers Prince Skeleton King
Earthquake
Skeletons Bomb Tower Skeleton King
Arrows
Skeletons Wall Breakers Skeleton King
Royal Delivery
Skeletons Wall Breakers Prince Miner Skeleton King
Fireball
Bomb Tower Wall Breakers Skeleton King
Poison
Bomb Tower Skeleton King
Lightning
Bomb Tower Prince Skeleton King
Rocket
Bomb Tower Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Miner Fireball Bomb Tower Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Wall Breakers Prince Miner
Fireball
Arrows Wall Breakers Miner Skeleton King
Bomb Tower
Wall Breakers
Miner Arrows Fireball Skeleton King
Prince
Arrows Miner
Miner
Wall Breakers Arrows Fireball Prince Skeleton King
Skeleton King
Fireball Wall Breakers Miner

Defense Synergies 0 7

Skeletons
Bomb Tower Prince
Arrows
Fireball Bomb Tower Prince
Fireball
Arrows Bomb Tower Miner
Bomb Tower
Skeletons Arrows Fireball
Wall Breakers
Prince
Skeletons Arrows
Miner
Fireball
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Bomb Tower Skeletons Prince
Bomb Tower Prince Skeletons
Bomb Tower Prince Skeletons Skeleton King
Arrows Fireball Bomb Tower Prince
Arrows Fireball Skeletons Bomb Tower
Arrows Fireball Bomb Tower
Arrows Fireball Bomb Tower
Skeletons Bomb Tower Prince Skeleton King
Skeletons Prince Miner
Skeletons Arrows Fireball Bomb Tower Skeleton King
Arrows Fireball
Bomb Tower Prince Skeletons Fireball
Fireball Bomb Tower Arrows Prince Skeleton King
Bomb Tower Prince Skeleton King
Bomb Tower Fireball Prince
Bomb Tower Skeletons Arrows Fireball Prince
Arrows Fireball Bomb Tower Prince
Arrows Bomb Tower Fireball
Bomb Tower Prince
Arrows Fireball Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Prince
Fireball Arrows Bomb Tower Prince Miner
Skeletons Bomb Tower Prince
Prince Fireball
Skeletons Prince
Arrows Fireball Skeletons Bomb Tower
Prince Skeletons Fireball Bomb Tower
Bomb Tower Prince
Skeletons Fireball Bomb Tower Prince
Skeletons
Bomb Tower Prince
Arrows Fireball Prince
Prince Skeletons Fireball Bomb Tower Skeleton King
Fireball Bomb Tower
Skeletons Fireball Bomb Tower Prince Skeleton King
Arrows Fireball Bomb Tower Skeleton King
Arrows Fireball Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball Prince
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Miner
Fireball Prince
Miner Arrows Fireball Prince
Fireball Arrows
Fireball Miner
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Miner
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball
Arrows Fireball Miner
Fireball Arrows Prince Miner
Fireball Miner Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball Miner
Arrows Fireball
Prince
Arrows Fireball
Fireball Prince
Fireball Arrows
Arrows Fireball
Fireball Miner Prince
Arrows Fireball Skeleton King
Arrows Fireball
Prince
Fireball Skeleton King
Fireball
Fireball Prince Miner
Prince
Fireball

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