My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Zappies Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Lava Hound
Giant Snowball
Skeletons Zappies Baby Dragon Miner Lava Hound
Zap
Skeletons Zappies Lava Hound
Barbarian Barrel
Skeletons Goblin Cage Zappies
The Log
Skeletons Goblin Cage Zappies
Earthquake
Skeletons Goblin Cage Zappies
Arrows
Skeletons Zappies Lava Hound
Royal Delivery
Skeletons Goblin Cage Zappies Baby Dragon Miner Lava Hound
Fireball
Goblin Cage Zappies Baby Dragon Lava Hound
Poison
Goblin Cage Zappies Lava Hound
Lightning
Goblin Cage Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Miner Fireball Goblin Cage Zappies Baby Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Miner Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Lava Hound Miner
Fireball
Arrows Lava Hound Baby Dragon Miner
Goblin Cage
Baby Dragon Miner Lava Hound
Zappies
Baby Dragon Miner Lava Hound
Baby Dragon
Lava Hound Fireball Goblin Cage Zappies Miner
Miner
Lava Hound Arrows Fireball Goblin Cage Zappies Baby Dragon
Lava Hound
Arrows Fireball Baby Dragon Miner Goblin Cage Zappies

Defense Synergies 1 8

Skeletons
Goblin Cage Zappies Baby Dragon
Arrows
Fireball
Fireball
Arrows Goblin Cage Zappies Miner
Goblin Cage
Skeletons Fireball Zappies Baby Dragon
Zappies
Skeletons Fireball Goblin Cage
Baby Dragon
Skeletons Goblin Cage
Miner
Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Zappies Baby Dragon
Skeletons Goblin Cage Zappies
Goblin Cage Skeletons Zappies
Goblin Cage Skeletons Zappies
Arrows Fireball Goblin Cage
Arrows Fireball Skeletons Zappies Baby Dragon
Arrows Fireball Goblin Cage Zappies Baby Dragon
Arrows Fireball Goblin Cage Baby Dragon
Zappies Skeletons Goblin Cage
Skeletons Zappies Miner
Skeletons Arrows Fireball Zappies Baby Dragon
Arrows Fireball Zappies Baby Dragon
Goblin Cage Skeletons Fireball Zappies
Fireball Arrows Goblin Cage Zappies Baby Dragon
Goblin Cage Zappies
Fireball Goblin Cage Zappies
Skeletons Arrows Fireball Goblin Cage Zappies
Arrows Fireball Goblin Cage Zappies Baby Dragon
Arrows Goblin Cage Baby Dragon Fireball Zappies
Goblin Cage Zappies
Arrows Fireball Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Goblin Cage Zappies
Fireball Arrows Baby Dragon Miner
Zappies Skeletons Goblin Cage
Fireball Goblin Cage Zappies
Skeletons Goblin Cage Zappies
Arrows Fireball Skeletons Zappies Baby Dragon
Skeletons Fireball Goblin Cage Zappies
Goblin Cage Zappies
Goblin Cage Skeletons Fireball Zappies Baby Dragon
Skeletons Goblin Cage Zappies
Goblin Cage Zappies
Arrows Fireball Goblin Cage
Skeletons Fireball Goblin Cage Zappies
Fireball Goblin Cage Zappies Baby Dragon
Zappies Skeletons Fireball Goblin Cage Baby Dragon
Arrows Fireball Goblin Cage Zappies Baby Dragon
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Miner
Arrows Fireball Baby Dragon Miner
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Miner
Fireball
Miner Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon Miner
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Miner
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Miner Baby Dragon
Fireball Arrows Baby Dragon Miner
Fireball Miner Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball Zappies
Fireball
Arrows Fireball Miner
Arrows Fireball Zappies
Arrows Fireball
Fireball Zappies
Fireball Arrows Zappies Baby Dragon
Arrows Fireball
Fireball Miner Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Zappies Baby Dragon
Fireball Zappies
Fireball Baby Dragon Miner
Fireball

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