My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs Clone Giant Skeleton Sparky
Giant Snowball
Skeletons Royal Hogs Clone
Zap
Skeletons Inferno Tower Royal Hogs Clone Sparky
Barbarian Barrel
Skeletons Inferno Tower Royal Hogs Clone Giant Skeleton Sparky
The Log
Skeletons Royal Hogs Clone Giant Skeleton Sparky
Earthquake
Skeletons Inferno Tower Royal Hogs Clone
Arrows
Skeletons Royal Hogs Clone
Royal Delivery
Skeletons Royal Hogs Clone Giant Skeleton Sparky
Fireball
Inferno Tower Royal Hogs Clone Sparky
Poison
Inferno Tower Royal Hogs Clone Sparky
Lightning
Inferno Tower Sparky
Rocket
Inferno Tower Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Clone Fireball Inferno Tower Royal Hogs Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Clone Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Royal Hogs Sparky Giant Skeleton
Fireball
Arrows Royal Hogs Sparky
Inferno Tower
Royal Hogs
Arrows Fireball Clone
Clone
Giant Skeleton Royal Hogs Sparky
Giant Skeleton
Clone Arrows Sparky
Sparky
Arrows Fireball Clone Giant Skeleton

Defense Synergies 0 8

Skeletons
Inferno Tower Giant Skeleton Sparky
Arrows
Fireball Inferno Tower Giant Skeleton Sparky
Fireball
Arrows Inferno Tower
Inferno Tower
Skeletons Arrows Fireball
Royal Hogs
Clone
Giant Skeleton
Skeletons Arrows
Sparky
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Sparky
Inferno Tower Sparky Skeletons
Inferno Tower Sparky Skeletons Giant Skeleton
Inferno Tower Sparky Skeletons
Arrows Fireball Giant Skeleton Sparky
Arrows Fireball Skeletons
Inferno Tower Arrows Fireball
Arrows Fireball Inferno Tower Giant Skeleton Sparky
Inferno Tower Sparky Skeletons
Skeletons Inferno Tower Giant Skeleton Sparky
Skeletons Arrows Fireball Giant Skeleton
Arrows Inferno Tower Fireball
Inferno Tower Sparky Skeletons Fireball Giant Skeleton
Fireball Sparky Arrows
Inferno Tower Sparky
Inferno Tower Fireball Sparky
Sparky Skeletons Arrows Fireball Inferno Tower
Arrows Fireball
Arrows Fireball Giant Skeleton
Sparky Inferno Tower
Arrows Fireball Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Inferno Tower Giant Skeleton Sparky
Fireball Arrows
Giant Skeleton Skeletons Inferno Tower Sparky
Giant Skeleton Fireball Inferno Tower Sparky
Inferno Tower Giant Skeleton Skeletons Sparky
Arrows Fireball Skeletons
Sparky Skeletons Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Sparky
Giant Skeleton Skeletons Fireball Inferno Tower Sparky
Inferno Tower Skeletons Sparky
Inferno Tower Giant Skeleton Sparky
Arrows Fireball Giant Skeleton
Giant Skeleton Skeletons Fireball Inferno Tower Sparky
Fireball Sparky
Inferno Tower Sparky Skeletons Fireball Giant Skeleton
Arrows Fireball Inferno Tower Giant Skeleton Sparky
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton Sparky
Arrows Fireball
Arrows Fireball Giant Skeleton Sparky
Arrows Fireball Giant Skeleton Sparky
Fireball Arrows Sparky
Arrows Fireball
Arrows Sparky
Arrows Fireball
Arrows Fireball
Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Arrows Fireball
Fireball Giant Skeleton Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky
Fireball Arrows Sparky
Arrows Fireball Sparky
Fireball
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Giant Skeleton Sparky
Arrows Fireball Sparky
Fireball
Fireball Arrows
Arrows Fireball
Fireball Sparky
Arrows Fireball
Arrows Fireball Giant Skeleton Sparky
Sparky
Fireball Giant Skeleton Sparky
Fireball
Fireball Giant Skeleton Sparky
Sparky
Fireball Sparky

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