My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Executioner P.E.K.K.A Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Phoenix
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Goblin Barrel
Barbarian Barrel
Skeletons Goblin Barrel Executioner
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Mini P.E.K.K.A Goblin Barrel Executioner P.E.K.K.A
Fireball
Goblin Barrel Executioner
Poison
Executioner Phoenix
Lightning
Mini P.E.K.K.A Executioner Phoenix
Rocket
Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Barrel Fireball Mini P.E.K.K.A Phoenix Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Goblin Barrel Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A Goblin Barrel Phoenix
Fireball
Arrows
Mini P.E.K.K.A
Arrows
Goblin Barrel
Arrows P.E.K.K.A
Executioner
P.E.K.K.A
P.E.K.K.A
Arrows Goblin Barrel Executioner
Phoenix
Arrows

Defense Synergies 0 10

Skeletons
Mini P.E.K.K.A Executioner P.E.K.K.A Phoenix
Arrows
Fireball Mini P.E.K.K.A P.E.K.K.A Phoenix
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Fireball Executioner
Goblin Barrel
Executioner
Skeletons Mini P.E.K.K.A
P.E.K.K.A
Skeletons Arrows
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Mini P.E.K.K.A P.E.K.K.A Skeletons Executioner Phoenix
Mini P.E.K.K.A P.E.K.K.A Skeletons Executioner
Mini P.E.K.K.A P.E.K.K.A Skeletons Phoenix
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Skeletons Executioner
Arrows Fireball Executioner Phoenix
Arrows Fireball P.E.K.K.A Phoenix
Mini P.E.K.K.A P.E.K.K.A Skeletons Phoenix
Skeletons Mini P.E.K.K.A Phoenix
Executioner Skeletons Arrows Fireball
Arrows Executioner Fireball Phoenix
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Fireball Executioner Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Phoenix
Fireball Mini P.E.K.K.A P.E.K.K.A
Skeletons Arrows Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Fireball Executioner
Arrows Executioner Fireball
Mini P.E.K.K.A P.E.K.K.A Phoenix
Arrows Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball P.E.K.K.A
Fireball Arrows Mini P.E.K.K.A Executioner Phoenix
P.E.K.K.A Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Fireball Phoenix
P.E.K.K.A Skeletons Mini P.E.K.K.A Executioner Phoenix
Arrows Fireball Executioner Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball Phoenix
Mini P.E.K.K.A P.E.K.K.A Phoenix
P.E.K.K.A Skeletons Fireball Mini P.E.K.K.A Phoenix
P.E.K.K.A Skeletons Phoenix
P.E.K.K.A Mini P.E.K.K.A Phoenix
P.E.K.K.A Arrows Fireball Phoenix
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball Executioner
Fireball Executioner
Phoenix Skeletons Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Executioner Fireball Mini P.E.K.K.A P.E.K.K.A Phoenix
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Executioner
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner
Arrows Executioner
Arrows Fireball Executioner
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Executioner
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Fireball Arrows
Fireball Arrows
Arrows Fireball Executioner
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball
Fireball Arrows Executioner
Arrows Fireball
Fireball Mini P.E.K.K.A Executioner
Arrows Fireball Executioner
Arrows Fireball
Executioner P.E.K.K.A
Fireball
Fireball Executioner
Fireball Executioner
P.E.K.K.A
Fireball

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