My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Valkyrie Inferno Tower
The Log
Skeletons
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie P.E.K.K.A
Fireball
Inferno Tower
Poison
Inferno Tower
Lightning
Valkyrie Inferno Tower Goblinstein
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Fireball Valkyrie Inferno Tower Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Arrows Fireball

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A
Fireball
Arrows The Log
Valkyrie
P.E.K.K.A
Inferno Tower
P.E.K.K.A
Arrows Valkyrie The Log
The Log
Fireball P.E.K.K.A
Goblinstein

Defense Synergies 3 12

Skeletons
Inferno Tower P.E.K.K.A The Log
Arrows
Fireball Valkyrie Inferno Tower P.E.K.K.A
Fireball
The Log Arrows Valkyrie Inferno Tower
Valkyrie
Arrows Fireball Inferno Tower P.E.K.K.A The Log
Inferno Tower
The Log Skeletons Arrows Fireball Valkyrie
P.E.K.K.A
The Log Skeletons Arrows Valkyrie
The Log
Fireball Inferno Tower P.E.K.K.A Skeletons Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Valkyrie The Log
Inferno Tower P.E.K.K.A Skeletons Valkyrie
Inferno Tower P.E.K.K.A Skeletons Valkyrie
Arrows Fireball Valkyrie P.E.K.K.A The Log
Arrows Fireball The Log Skeletons Valkyrie
Inferno Tower Arrows Fireball
Arrows Fireball Valkyrie Inferno Tower P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Skeletons
Skeletons Valkyrie Inferno Tower
Valkyrie Skeletons Arrows Fireball The Log
Arrows Inferno Tower Fireball
Inferno Tower P.E.K.K.A Skeletons Fireball Valkyrie The Log
Fireball Valkyrie Arrows P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Inferno Tower Fireball P.E.K.K.A The Log
Skeletons Arrows Fireball Valkyrie Inferno Tower P.E.K.K.A
Arrows Fireball Valkyrie The Log
Arrows Valkyrie The Log Fireball
P.E.K.K.A Inferno Tower
Valkyrie Arrows Fireball P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball Inferno Tower P.E.K.K.A
Fireball Arrows Valkyrie The Log
P.E.K.K.A Skeletons Valkyrie Inferno Tower The Log
Valkyrie P.E.K.K.A Fireball Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons Valkyrie
Arrows Fireball Skeletons
P.E.K.K.A Skeletons Fireball Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Fireball Valkyrie Inferno Tower The Log
Inferno Tower P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie Inferno Tower
P.E.K.K.A Arrows Fireball Valkyrie The Log
P.E.K.K.A Skeletons Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Skeletons Fireball Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Fireball Inferno Tower P.E.K.K.A The Log
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball Arrows Valkyrie The Log
Arrows Fireball
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball
Arrows Fireball Valkyrie The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Valkyrie The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Valkyrie
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Fireball
Fireball
Arrows Fireball The Log
Arrows Fireball
P.E.K.K.A
Arrows Fireball The Log
Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Valkyrie
Arrows The Log Fireball
Arrows Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
P.E.K.K.A
Fireball

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