My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Fisherman Inferno Dragon
Giant Snowball
Skeletons Witch Miner Fisherman Inferno Dragon
Zap
Skeletons Witch Fisherman Inferno Dragon
Barbarian Barrel
Skeletons Witch
The Log
Skeletons Witch Fisherman
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Witch Miner Fisherman Inferno Dragon
Fireball
Witch Fisherman Inferno Dragon
Poison
Witch Fisherman
Lightning
Witch Fisherman Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Miner Fisherman Fireball Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Miner Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Miner Mega Knight
Fireball
Arrows Miner Mega Knight
Witch
Miner Mega Knight
Miner
Arrows Fireball Witch Inferno Dragon Mega Knight
Fisherman
Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Arrows Fireball Witch Miner Fisherman

Defense Synergies 2 10

Skeletons
Fisherman Witch Inferno Dragon
Arrows
Mega Knight Fireball
Fireball
Arrows Miner Mega Knight
Witch
Skeletons Fisherman Mega Knight
Miner
Fireball Mega Knight
Fisherman
Skeletons Witch Mega Knight
Inferno Dragon
Skeletons Mega Knight
Mega Knight
Arrows Fireball Witch Miner Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Skeletons Witch Fisherman Mega Knight
Witch Fisherman Mega Knight Skeletons Inferno Dragon
Witch Inferno Dragon Skeletons Fisherman Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Skeletons Mega Knight
Inferno Dragon Arrows Fireball Witch
Arrows Fireball Mega Knight
Witch Inferno Dragon Skeletons Fisherman
Skeletons Miner Fisherman Mega Knight
Witch Skeletons Arrows Fireball Fisherman Mega Knight
Arrows Inferno Dragon Fireball Witch
Mega Knight Skeletons Fireball Witch
Fireball Mega Knight Arrows Witch
Inferno Dragon Mega Knight
Fireball Fisherman Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Fireball Witch Fisherman
Arrows Fireball Mega Knight Witch Fisherman
Arrows Witch Fireball Fisherman Inferno Dragon Mega Knight
Fisherman Inferno Dragon
Mega Knight Arrows Fireball Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Witch Fisherman
Fireball Arrows Miner Fisherman Inferno Dragon Mega Knight
Mega Knight Skeletons Witch Fisherman
Mega Knight Fireball Fisherman
Skeletons Witch Fisherman Inferno Dragon Mega Knight
Arrows Fireball Skeletons Witch
Skeletons Fireball Witch
Mega Knight Fisherman Inferno Dragon
Mega Knight Skeletons Fireball Witch Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Arrows Fireball
Mega Knight Skeletons Fireball Witch
Fireball Witch Mega Knight
Witch Skeletons Fireball Fisherman Inferno Dragon
Arrows Mega Knight Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner Fisherman
Arrows Fireball Miner
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball Miner Fisherman
Fireball Fisherman
Miner Arrows Fireball Fisherman
Fireball Arrows
Fireball Miner Fisherman
Arrows Fireball Fisherman
Arrows Fireball Fisherman
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Fisherman
Arrows Fireball Fisherman Mega Knight
Arrows Fireball Witch Miner Mega Knight
Fireball Mega Knight
Arrows Fireball
Fisherman
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch Fisherman Inferno Dragon
Arrows Fireball Miner Witch Fisherman
Fireball Arrows Witch Miner Fisherman Mega Knight
Fireball Miner Arrows Fisherman
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball Miner Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Miner Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Miner Mega Knight

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