My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
RIP
F2P score
Good

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Bomb Tower Goblin Barrel Giant Skeleton
The Log
Skeletons Firecracker Goblin Barrel Giant Skeleton
Earthquake
Skeletons Firecracker Bomb Tower Elixir Collector Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Goblin Barrel Giant Skeleton
Fireball
Firecracker Bomb Tower Elixir Collector Goblin Barrel
Poison
Firecracker Bomb Tower Elixir Collector
Lightning
Bomb Tower Elixir Collector
Rocket
Bomb Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Goblin Barrel Bomb Tower Elixir Collector Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Goblin Barrel Giant Skeleton Mega Knight
Firecracker
Goblin Barrel Giant Skeleton Mega Knight
Bomb Tower
Elixir Collector
Goblin Barrel
Arrows Firecracker Giant Skeleton Mega Knight
Giant Skeleton
Arrows Firecracker Goblin Barrel
Mega Knight
Arrows Firecracker Goblin Barrel

Defense Synergies 1 8

Skeletons
Firecracker Bomb Tower Giant Skeleton
Arrows
Mega Knight Bomb Tower Giant Skeleton
Firecracker
Skeletons Bomb Tower Giant Skeleton Mega Knight
Bomb Tower
Skeletons Arrows Firecracker
Elixir Collector
Goblin Barrel
Giant Skeleton
Skeletons Arrows Firecracker
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bomb Tower Skeletons Firecracker Mega Knight
Bomb Tower Mega Knight Skeletons Giant Skeleton
Bomb Tower Skeletons Firecracker Mega Knight
Arrows Firecracker Bomb Tower Giant Skeleton Mega Knight
Arrows Skeletons Firecracker Bomb Tower Mega Knight
Arrows Firecracker Bomb Tower
Arrows Bomb Tower Giant Skeleton Mega Knight
Skeletons Bomb Tower
Skeletons Firecracker Giant Skeleton Mega Knight
Skeletons Arrows Firecracker Bomb Tower Giant Skeleton Mega Knight
Arrows Firecracker
Bomb Tower Mega Knight Skeletons Giant Skeleton
Bomb Tower Mega Knight Arrows Firecracker
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Skeletons Arrows Firecracker
Arrows Bomb Tower Mega Knight Firecracker
Arrows Bomb Tower Firecracker Giant Skeleton Mega Knight
Bomb Tower
Mega Knight Arrows Firecracker Bomb Tower Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Giant Skeleton
Arrows Firecracker Bomb Tower Mega Knight
Giant Skeleton Mega Knight Skeletons Bomb Tower
Giant Skeleton Mega Knight
Giant Skeleton Skeletons Mega Knight
Arrows Firecracker Skeletons Bomb Tower
Skeletons Bomb Tower Giant Skeleton
Giant Skeleton Mega Knight Bomb Tower
Giant Skeleton Mega Knight Skeletons Firecracker Bomb Tower
Skeletons
Mega Knight Bomb Tower Giant Skeleton
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Skeletons Bomb Tower
Firecracker Bomb Tower Mega Knight
Skeletons Firecracker Bomb Tower Giant Skeleton
Arrows Mega Knight Firecracker Bomb Tower Giant Skeleton
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows Mega Knight
Arrows Firecracker
Giant Skeleton Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Mega Knight
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton Mega Knight

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