My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Guards
Giant Snowball
Skeletons Dart Goblin Guards
Zap
Skeletons Firecracker Dart Goblin Guards
Barbarian Barrel
Skeletons Firecracker Dart Goblin Elixir Golem Guards
The Log
Skeletons Firecracker Dart Goblin Elixir Golem Guards
Earthquake
Skeletons Firecracker Elixir Golem Guards
Arrows
Skeletons Firecracker Dart Goblin Guards
Royal Delivery
Skeletons Firecracker Dart Goblin Elixir Golem Guards
Fireball
Firecracker Dart Goblin Elixir Golem
Poison
Firecracker Dart Goblin Elixir Golem Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Dart Goblin Elixir Golem Guards Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elixir Golem Lightning Mega Knight
Firecracker
Elixir Golem Dart Goblin Mega Knight
Dart Goblin
Firecracker Elixir Golem Mega Knight
Elixir Golem
Firecracker Lightning Arrows Dart Goblin
Guards
Lightning
Elixir Golem Arrows
Mega Knight
Arrows Firecracker Dart Goblin

Defense Synergies 2 7

Skeletons
Dart Goblin Firecracker
Arrows
Mega Knight Lightning
Firecracker
Skeletons Dart Goblin Guards Mega Knight
Dart Goblin
Skeletons Firecracker Guards Mega Knight
Elixir Golem
Guards
Firecracker Dart Goblin
Lightning
Arrows
Mega Knight
Arrows Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Dart Goblin
Skeletons Firecracker Dart Goblin Mega Knight
Mega Knight Skeletons Dart Goblin Lightning
Skeletons Firecracker Dart Goblin Guards Mega Knight
Lightning Arrows Firecracker Mega Knight
Arrows Skeletons Firecracker Dart Goblin Guards Mega Knight
Dart Goblin Lightning Arrows Firecracker
Lightning Arrows Dart Goblin Mega Knight
Skeletons
Guards Skeletons Firecracker Dart Goblin Mega Knight
Dart Goblin Guards Skeletons Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Mega Knight Skeletons Guards Lightning
Mega Knight Arrows Firecracker Dart Goblin Guards
Mega Knight
Lightning Mega Knight
Mega Knight Skeletons Arrows Firecracker
Arrows Mega Knight Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin Guards Mega Knight
Dart Goblin
Mega Knight Arrows Firecracker Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons
Arrows Firecracker Lightning Mega Knight
Guards Mega Knight Skeletons Lightning
Guards Lightning Mega Knight
Skeletons Guards Mega Knight
Arrows Firecracker Skeletons Dart Goblin
Guards Skeletons Dart Goblin Lightning
Mega Knight
Lightning Mega Knight Skeletons Firecracker
Skeletons Dart Goblin Guards
Mega Knight Dart Goblin Guards
Lightning Mega Knight Arrows Guards
Lightning Mega Knight Skeletons Guards
Firecracker Dart Goblin Mega Knight
Guards Skeletons Firecracker Dart Goblin Lightning
Arrows Mega Knight Firecracker Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Lightning Arrows Dart Goblin
Lightning Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Lightning
Arrows Firecracker Dart Goblin Lightning
Lightning Guards
Firecracker Lightning Arrows Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker Dart Goblin Mega Knight
Lightning Arrows Firecracker Dart Goblin Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Lightning
Lightning Arrows Mega Knight
Lightning Arrows Firecracker Dart Goblin
Lightning Arrows Firecracker Dart Goblin
Lightning Firecracker Dart Goblin Guards
Lightning
Lightning Arrows Dart Goblin Mega Knight
Lightning Arrows Firecracker
Mega Knight
Arrows Firecracker Lightning
Lightning Dart Goblin Guards
Lightning Arrows Firecracker Dart Goblin
Arrows
Lightning Firecracker Dart Goblin Mega Knight
Arrows Firecracker Dart Goblin Lightning
Lightning Arrows
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Guards Lightning
Firecracker Dart Goblin Lightning
Lightning Firecracker Dart Goblin Mega Knight
Lightning Firecracker Dart Goblin Mega Knight

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