My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Inferno Dragon
Zap
Skeletons Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Electro Wizard
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Electro Wizard Inferno Dragon
Fireball
Firecracker Hog Rider Electro Wizard Inferno Dragon
Poison
Firecracker Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Firecracker Earthquake Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Firecracker Earthquake

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Earthquake Mega Knight
Firecracker
Hog Rider Earthquake Inferno Dragon Mega Knight
Earthquake
Hog Rider Arrows Firecracker Mega Knight
Hog Rider
Arrows Firecracker Earthquake Electro Wizard Mega Knight
Electro Wizard
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Earthquake Hog Rider Electro Wizard

Defense Synergies 1 11

Skeletons
Firecracker Earthquake Electro Wizard Inferno Dragon
Arrows
Mega Knight
Firecracker
Skeletons Earthquake Electro Wizard Mega Knight
Earthquake
Skeletons Firecracker Mega Knight
Hog Rider
Electro Wizard
Skeletons Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Earthquake Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard
Inferno Dragon Skeletons Firecracker Electro Wizard Mega Knight
Mega Knight Skeletons Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Firecracker Electro Wizard Mega Knight
Arrows Firecracker Earthquake Mega Knight
Arrows Skeletons Firecracker Earthquake Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Firecracker
Earthquake Arrows Electro Wizard Mega Knight
Inferno Dragon Skeletons
Skeletons Firecracker Electro Wizard Mega Knight
Electro Wizard Skeletons Arrows Firecracker Earthquake Mega Knight
Arrows Inferno Dragon Firecracker Electro Wizard
Mega Knight Skeletons Earthquake Electro Wizard
Mega Knight Arrows Firecracker Earthquake Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Arrows Firecracker Electro Wizard
Arrows Mega Knight Firecracker Electro Wizard
Arrows Earthquake Firecracker Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Arrows Firecracker Earthquake Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Electro Wizard
Electro Wizard Arrows Firecracker Inferno Dragon Mega Knight
Mega Knight Skeletons Electro Wizard
Mega Knight Electro Wizard
Skeletons Inferno Dragon Mega Knight
Arrows Firecracker Skeletons Electro Wizard
Skeletons Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Skeletons Firecracker Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight Skeletons
Firecracker Mega Knight
Electro Wizard Skeletons Firecracker Inferno Dragon
Arrows Mega Knight Firecracker Earthquake Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Electro Wizard
Earthquake Arrows
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Mega Knight
Arrows Firecracker
Arrows Firecracker Earthquake
Arrows Earthquake Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Earthquake Electro Wizard
Arrows Firecracker
Earthquake Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker
Earthquake Arrows Firecracker Mega Knight
Arrows Earthquake
Arrows Firecracker Earthquake Electro Wizard Mega Knight
Arrows Firecracker Earthquake Mega Knight
Earthquake Mega Knight
Arrows
Earthquake Arrows
Arrows Firecracker Earthquake Mega Knight
Inferno Dragon
Arrows Firecracker Earthquake Electro Wizard
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Earthquake Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Earthquake
Earthquake Electro Wizard
Arrows Firecracker Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker Earthquake
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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