My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Giant Skeleton P.E.K.K.A Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Giant Skeleton Lumberjack
The Log
Skeletons Firecracker Giant Skeleton Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Giant Skeleton P.E.K.K.A Lumberjack Mother Witch
Fireball
Firecracker Lumberjack Mother Witch
Poison
Firecracker Mother Witch
Lightning
Lumberjack Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Firecracker Lumberjack Mother Witch Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Firecracker

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Giant Skeleton Lumberjack Mother Witch
Firecracker
Giant Skeleton P.E.K.K.A Lumberjack
Giant Skeleton
Arrows Firecracker The Log Lumberjack Mother Witch
P.E.K.K.A
Arrows Firecracker The Log Lumberjack Mother Witch
The Log
Giant Skeleton P.E.K.K.A Lumberjack
Lumberjack
Arrows Firecracker Giant Skeleton P.E.K.K.A The Log
Mother Witch
Arrows Giant Skeleton P.E.K.K.A

Defense Synergies 2 18

Skeletons
Firecracker Giant Skeleton P.E.K.K.A The Log Lumberjack
Arrows
Giant Skeleton P.E.K.K.A Lumberjack Mother Witch
Firecracker
The Log Skeletons Giant Skeleton P.E.K.K.A Lumberjack
Giant Skeleton
Skeletons Arrows Firecracker The Log Lumberjack Mother Witch
P.E.K.K.A
The Log Skeletons Arrows Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Giant Skeleton Lumberjack Mother Witch
Lumberjack
Skeletons Arrows Firecracker Giant Skeleton The Log Mother Witch
Mother Witch
Arrows Giant Skeleton The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Lumberjack Skeletons Firecracker The Log
P.E.K.K.A Lumberjack Skeletons Giant Skeleton
P.E.K.K.A Lumberjack Skeletons Firecracker
Arrows Firecracker Giant Skeleton P.E.K.K.A The Log Lumberjack
Arrows The Log Skeletons Firecracker Lumberjack Mother Witch
Arrows Firecracker
Arrows Giant Skeleton P.E.K.K.A The Log
P.E.K.K.A Skeletons Lumberjack
Skeletons Firecracker Giant Skeleton Lumberjack
Mother Witch Skeletons Arrows Firecracker Giant Skeleton The Log Lumberjack
Arrows Firecracker
P.E.K.K.A Lumberjack Skeletons Giant Skeleton The Log
Arrows Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Skeletons Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Firecracker The Log Lumberjack
Arrows The Log Firecracker Giant Skeleton Lumberjack Mother Witch
P.E.K.K.A Lumberjack
Arrows Firecracker Giant Skeleton P.E.K.K.A The Log Lumberjack Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Skeleton P.E.K.K.A
Arrows Firecracker The Log Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack Skeletons The Log
Giant Skeleton P.E.K.K.A Lumberjack The Log
Giant Skeleton P.E.K.K.A Skeletons Lumberjack
Arrows Firecracker Mother Witch Skeletons
P.E.K.K.A Skeletons Giant Skeleton Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack
Giant Skeleton P.E.K.K.A Skeletons Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Giant Skeleton Lumberjack
P.E.K.K.A Arrows Giant Skeleton The Log
Giant Skeleton P.E.K.K.A Skeletons Lumberjack
Firecracker
Skeletons Firecracker Giant Skeleton P.E.K.K.A The Log Lumberjack
Arrows Firecracker Giant Skeleton P.E.K.K.A The Log Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Firecracker Mother Witch
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log Mother Witch
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Mother Witch
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Mother Witch
Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A Giant Skeleton
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Lumberjack
Arrows The Log Firecracker
Arrows Giant Skeleton
Firecracker P.E.K.K.A
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
P.E.K.K.A
Firecracker

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